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Also change the <tutorials> structure to make use of individual <link> tags
50 lines
2.1 KiB
XML
50 lines
2.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CanvasLayer" inherits="Node" category="Core" version="3.1">
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<brief_description>
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Canvas drawing layer.
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</brief_description>
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<description>
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Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [code]CanvasLayer[/code] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [code]CanvasLayer[/code] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
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</description>
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<tutorials>
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<link>http://docs.godotengine.org/en/3.0/tutorials/2d/2d_transforms.html</link>
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<link>http://docs.godotengine.org/en/3.0/tutorials/2d/canvas_layers.html</link>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="get_canvas" qualifiers="const">
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<return type="RID">
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</return>
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<description>
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Returns the RID of the canvas used by this layer.
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</description>
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</method>
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</methods>
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<members>
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<member name="custom_viewport" type="Node" setter="set_custom_viewport" getter="get_custom_viewport">
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The custom [Viewport] node assigned to the [code]CanvasLayer[/code]. If null, uses the default viewport instead.
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</member>
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<member name="layer" type="int" setter="set_layer" getter="get_layer">
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Layer index for draw order. Lower values are drawn first. Default value: [code]1[/code].
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</member>
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<member name="offset" type="Vector2" setter="set_offset" getter="get_offset">
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The layer's base offset.
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</member>
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<member name="rotation" type="float" setter="set_rotation" getter="get_rotation">
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The layer's rotation in radians.
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</member>
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<member name="rotation_degrees" type="float" setter="set_rotation_degrees" getter="get_rotation_degrees">
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The layer's rotation in degrees.
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</member>
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<member name="scale" type="Vector2" setter="set_scale" getter="get_scale">
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The layer's scale.
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</member>
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<member name="transform" type="Transform2D" setter="set_transform" getter="get_transform">
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The layer's transform.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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