godot/modules/gltf
2024-09-02 19:05:03 -07:00
..
doc_classes GLTF: Add append_gltf_node to GLTFState 2024-09-02 19:05:03 -07:00
editor ResourceImporterScene: Replace animation bool with an import type string enum 2024-08-27 14:58:18 -07:00
extensions GLTF: Only create MeshInstance3D when needed 2024-08-27 04:23:20 -07:00
structures GLTF: Add append_gltf_node to GLTFState 2024-09-02 19:05:03 -07:00
tests Import/export GLTF extras to node->meta 2024-08-29 19:17:04 +02:00
config.py
gltf_defines.h
gltf_document.cpp GLTF: Add append_gltf_node to GLTFState 2024-09-02 19:05:03 -07:00
gltf_document.h GLTF: Add append_gltf_node to GLTFState 2024-09-02 19:05:03 -07:00
gltf_state.cpp GLTF: Add append_gltf_node to GLTFState 2024-09-02 19:05:03 -07:00
gltf_state.h GLTF: Add append_gltf_node to GLTFState 2024-09-02 19:05:03 -07:00
gltf_template_convert.h
README.md Fix glTF capitalization in class reference 2024-08-15 10:41:47 -07:00
register_types.cpp
register_types.h
SCsub
skin_tool.cpp
skin_tool.h

Godot glTF import and export module

In a nutshell, the glTF module works like this:

  • The structures/ folder contains glTF structures, the small pieces that make up a glTF file, represented as C++ classes.
  • The extensions/ folder contains glTF extensions, which are optional features that build on top of the base glTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.