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12b7a56202
Fix 2D audio in multiple viewports
110 lines
5.7 KiB
C++
110 lines
5.7 KiB
C++
/**************************************************************************/
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/* world_2d.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "world_2d.h"
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#include "core/config/project_settings.h"
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#include "scene/2d/camera_2d.h"
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#include "scene/2d/visible_on_screen_notifier_2d.h"
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#include "scene/main/window.h"
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#include "servers/navigation_server_2d.h"
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#include "servers/physics_server_2d.h"
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#include "servers/rendering_server.h"
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RID World2D::get_canvas() const {
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return canvas;
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}
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RID World2D::get_space() const {
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if (space.is_null()) {
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space = PhysicsServer2D::get_singleton()->space_create();
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PhysicsServer2D::get_singleton()->space_set_active(space, true);
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PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY, GLOBAL_GET("physics/2d/default_gravity"));
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PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_GET("physics/2d/default_gravity_vector"));
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PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_LINEAR_DAMP, GLOBAL_GET("physics/2d/default_linear_damp"));
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PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP, GLOBAL_GET("physics/2d/default_angular_damp"));
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}
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return space;
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}
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RID World2D::get_navigation_map() const {
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if (navigation_map.is_null()) {
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navigation_map = NavigationServer2D::get_singleton()->map_create();
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NavigationServer2D::get_singleton()->map_set_active(navigation_map, true);
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NavigationServer2D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_GET("navigation/2d/default_cell_size"));
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NavigationServer2D::get_singleton()->map_set_use_edge_connections(navigation_map, GLOBAL_GET("navigation/2d/use_edge_connections"));
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NavigationServer2D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_GET("navigation/2d/default_edge_connection_margin"));
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NavigationServer2D::get_singleton()->map_set_link_connection_radius(navigation_map, GLOBAL_GET("navigation/2d/default_link_connection_radius"));
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}
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return navigation_map;
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}
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void World2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_canvas"), &World2D::get_canvas);
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ClassDB::bind_method(D_METHOD("get_space"), &World2D::get_space);
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ClassDB::bind_method(D_METHOD("get_navigation_map"), &World2D::get_navigation_map);
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ClassDB::bind_method(D_METHOD("get_direct_space_state"), &World2D::get_direct_space_state);
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ADD_PROPERTY(PropertyInfo(Variant::RID, "canvas", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_canvas");
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ADD_PROPERTY(PropertyInfo(Variant::RID, "space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_space");
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ADD_PROPERTY(PropertyInfo(Variant::RID, "navigation_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_navigation_map");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState2D", PROPERTY_USAGE_NONE), "", "get_direct_space_state");
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}
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PhysicsDirectSpaceState2D *World2D::get_direct_space_state() {
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return PhysicsServer2D::get_singleton()->space_get_direct_state(get_space());
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}
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void World2D::register_viewport(Viewport *p_viewport) {
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viewports.insert(p_viewport);
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}
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void World2D::remove_viewport(Viewport *p_viewport) {
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viewports.erase(p_viewport);
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}
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World2D::World2D() {
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canvas = RenderingServer::get_singleton()->canvas_create();
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}
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World2D::~World2D() {
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ERR_FAIL_NULL(RenderingServer::get_singleton());
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ERR_FAIL_NULL(PhysicsServer2D::get_singleton());
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ERR_FAIL_NULL(NavigationServer2D::get_singleton());
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RenderingServer::get_singleton()->free(canvas);
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if (space.is_valid()) {
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PhysicsServer2D::get_singleton()->free(space);
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}
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if (navigation_map.is_valid()) {
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NavigationServer2D::get_singleton()->free(navigation_map);
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}
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}
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