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4f8d7cae26
This also tweaks EditorFileDialog to use the same shortcut, while making it select the path text after focusing (like in most file managers). Ctrl + L / Cmd + Shift + G can also now be used to focus on the property name in the project settings editor, as well in the Input Map, Autoload, Shader Globals and Global Groups tabs.
427 lines
15 KiB
C++
427 lines
15 KiB
C++
/**************************************************************************/
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/* filesystem_dock.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef FILESYSTEM_DOCK_H
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#define FILESYSTEM_DOCK_H
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#include "editor/dependency_editor.h"
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#include "editor/editor_file_system.h"
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#include "editor/plugins/script_editor_plugin.h"
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#include "editor/script_create_dialog.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/control.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/split_container.h"
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#include "scene/gui/tree.h"
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class CreateDialog;
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class EditorDirDialog;
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class ItemList;
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class LineEdit;
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class ProgressBar;
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class SceneCreateDialog;
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class ShaderCreateDialog;
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class DirectoryCreateDialog;
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class EditorResourceTooltipPlugin;
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class FileSystemTree : public Tree {
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virtual Control *make_custom_tooltip(const String &p_text) const;
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};
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class FileSystemList : public ItemList {
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GDCLASS(FileSystemList, ItemList);
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VBoxContainer *popup_editor_vb = nullptr;
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Popup *popup_editor = nullptr;
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LineEdit *line_editor = nullptr;
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virtual Control *make_custom_tooltip(const String &p_text) const override;
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void _line_editor_submit(const String &p_text);
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void _text_editor_popup_modal_close();
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protected:
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static void _bind_methods();
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public:
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bool edit_selected();
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String get_edit_text();
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FileSystemList();
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};
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class FileSystemDock : public VBoxContainer {
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GDCLASS(FileSystemDock, VBoxContainer);
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public:
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enum FileListDisplayMode {
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FILE_LIST_DISPLAY_THUMBNAILS,
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FILE_LIST_DISPLAY_LIST
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};
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enum DisplayMode {
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DISPLAY_MODE_TREE_ONLY,
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DISPLAY_MODE_VSPLIT,
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DISPLAY_MODE_HSPLIT,
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};
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enum FileSortOption {
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FILE_SORT_NAME = 0,
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FILE_SORT_NAME_REVERSE,
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FILE_SORT_TYPE,
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FILE_SORT_TYPE_REVERSE,
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FILE_SORT_MODIFIED_TIME,
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FILE_SORT_MODIFIED_TIME_REVERSE,
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FILE_SORT_MAX,
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};
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enum Overwrite {
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OVERWRITE_UNDECIDED,
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OVERWRITE_REPLACE,
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OVERWRITE_RENAME,
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};
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private:
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enum FileMenu {
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FILE_OPEN,
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FILE_INHERIT,
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FILE_MAIN_SCENE,
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FILE_INSTANTIATE,
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FILE_ADD_FAVORITE,
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FILE_REMOVE_FAVORITE,
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FILE_DEPENDENCIES,
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FILE_OWNERS,
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FILE_MOVE,
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FILE_RENAME,
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FILE_REMOVE,
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FILE_DUPLICATE,
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FILE_REIMPORT,
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FILE_INFO,
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FILE_NEW,
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FILE_SHOW_IN_EXPLORER,
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FILE_OPEN_EXTERNAL,
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FILE_OPEN_IN_TERMINAL,
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FILE_COPY_PATH,
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FILE_COPY_UID,
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FOLDER_EXPAND_ALL,
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FOLDER_COLLAPSE_ALL,
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FILE_NEW_RESOURCE,
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FILE_NEW_TEXTFILE,
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FILE_NEW_FOLDER,
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FILE_NEW_SCRIPT,
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FILE_NEW_SCENE,
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};
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HashMap<String, Color> folder_colors;
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Dictionary assigned_folder_colors;
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FileSortOption file_sort = FILE_SORT_NAME;
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VBoxContainer *scanning_vb = nullptr;
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ProgressBar *scanning_progress = nullptr;
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SplitContainer *split_box = nullptr;
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VBoxContainer *file_list_vb = nullptr;
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int split_box_offset_h = 0;
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int split_box_offset_v = 0;
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HashSet<String> favorites;
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Button *button_dock_placement = nullptr;
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Button *button_toggle_display_mode = nullptr;
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Button *button_reload = nullptr;
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Button *button_file_list_display_mode = nullptr;
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Button *button_hist_next = nullptr;
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Button *button_hist_prev = nullptr;
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LineEdit *current_path_line_edit = nullptr;
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HBoxContainer *toolbar2_hbc = nullptr;
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LineEdit *tree_search_box = nullptr;
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MenuButton *tree_button_sort = nullptr;
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LineEdit *file_list_search_box = nullptr;
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MenuButton *file_list_button_sort = nullptr;
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String searched_string;
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Vector<String> uncollapsed_paths_before_search;
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TextureRect *search_icon = nullptr;
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HBoxContainer *path_hb = nullptr;
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FileListDisplayMode file_list_display_mode;
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DisplayMode display_mode;
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DisplayMode old_display_mode;
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PopupMenu *file_list_popup = nullptr;
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PopupMenu *tree_popup = nullptr;
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DependencyEditor *deps_editor = nullptr;
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DependencyEditorOwners *owners_editor = nullptr;
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DependencyRemoveDialog *remove_dialog = nullptr;
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EditorDirDialog *move_dialog = nullptr;
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ConfirmationDialog *duplicate_dialog = nullptr;
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LineEdit *duplicate_dialog_text = nullptr;
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DirectoryCreateDialog *make_dir_dialog = nullptr;
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ConfirmationDialog *overwrite_dialog = nullptr;
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ScrollContainer *overwrite_dialog_scroll = nullptr;
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Label *overwrite_dialog_header = nullptr;
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Label *overwrite_dialog_footer = nullptr;
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Label *overwrite_dialog_file_list = nullptr;
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SceneCreateDialog *make_scene_dialog = nullptr;
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ScriptCreateDialog *make_script_dialog = nullptr;
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ShaderCreateDialog *make_shader_dialog = nullptr;
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CreateDialog *new_resource_dialog = nullptr;
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bool always_show_folders = false;
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bool editor_is_dark_theme = false;
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class FileOrFolder {
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public:
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String path;
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bool is_file = false;
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FileOrFolder() {}
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FileOrFolder(const String &p_path, bool p_is_file) :
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path(p_path),
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is_file(p_is_file) {}
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};
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FileOrFolder to_rename;
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FileOrFolder to_duplicate;
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Vector<FileOrFolder> to_move;
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String to_move_path;
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bool to_move_or_copy = false;
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Vector<String> history;
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int history_pos;
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int history_max_size;
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String current_path;
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String select_after_scan;
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bool updating_tree = false;
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int tree_update_id;
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FileSystemTree *tree = nullptr;
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FileSystemList *files = nullptr;
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bool import_dock_needs_update = false;
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bool holding_branch = false;
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Vector<TreeItem *> tree_items_selected_on_drag_begin;
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PackedInt32Array list_items_selected_on_drag_begin;
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LocalVector<Ref<EditorResourceTooltipPlugin>> tooltip_plugins;
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void _tree_mouse_exited();
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void _reselect_items_selected_on_drag_begin(bool reset = false);
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Ref<Texture2D> _get_tree_item_icon(bool p_is_valid, const String &p_file_type);
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bool _create_tree(TreeItem *p_parent, EditorFileSystemDirectory *p_dir, Vector<String> &uncollapsed_paths, bool p_select_in_favorites, bool p_unfold_path = false);
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void _update_tree(const Vector<String> &p_uncollapsed_paths = Vector<String>(), bool p_uncollapse_root = false, bool p_select_in_favorites = false, bool p_unfold_path = false);
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void _navigate_to_path(const String &p_path, bool p_select_in_favorites = false);
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void _file_list_gui_input(Ref<InputEvent> p_event);
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void _tree_gui_input(Ref<InputEvent> p_event);
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void _update_file_list(bool p_keep_selection);
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void _toggle_file_display();
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void _set_file_display(bool p_active);
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void _fs_changed();
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void _select_file(const String &p_path, bool p_select_in_favorites = false);
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void _tree_activate_file();
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void _file_list_activate_file(int p_idx);
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void _file_multi_selected(int p_index, bool p_selected);
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void _tree_multi_selected(Object *p_item, int p_column, bool p_selected);
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bool _get_imported_files(const String &p_path, String &r_extension, Vector<String> &r_files) const;
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void _update_import_dock();
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void _get_all_items_in_dir(EditorFileSystemDirectory *p_efsd, Vector<String> &r_files, Vector<String> &r_folders) const;
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void _find_file_owners(EditorFileSystemDirectory *p_efsd, const HashSet<String> &p_renames, HashSet<String> &r_file_owners) const;
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void _try_move_item(const FileOrFolder &p_item, const String &p_new_path, HashMap<String, String> &p_file_renames, HashMap<String, String> &p_folder_renames);
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void _try_duplicate_item(const FileOrFolder &p_item, const String &p_new_path) const;
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void _before_move(HashMap<String, ResourceUID::ID> &r_uids, HashSet<String> &r_file_owners) const;
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void _update_dependencies_after_move(const HashMap<String, String> &p_renames, const HashSet<String> &p_file_owners) const;
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void _update_resource_paths_after_move(const HashMap<String, String> &p_renames, const HashMap<String, ResourceUID::ID> &p_uids) const;
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void _update_favorites_list_after_move(const HashMap<String, String> &p_files_renames, const HashMap<String, String> &p_folders_renames) const;
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void _update_project_settings_after_move(const HashMap<String, String> &p_renames, const HashMap<String, String> &p_folders_renames);
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String _get_unique_name(const FileOrFolder &p_entry, const String &p_at_path);
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void _update_folder_colors_setting();
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void _resource_removed(const Ref<Resource> &p_resource);
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void _file_removed(const String &p_file);
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void _folder_removed(const String &p_folder);
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void _resource_created();
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void _make_scene_confirm();
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void _rename_operation_confirm();
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void _duplicate_operation_confirm();
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void _overwrite_dialog_action(bool p_overwrite);
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Vector<String> _check_existing();
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void _move_operation_confirm(const String &p_to_path, bool p_copy = false, Overwrite p_overwrite = OVERWRITE_UNDECIDED);
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void _tree_rmb_option(int p_option);
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void _file_list_rmb_option(int p_option);
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void _file_option(int p_option, const Vector<String> &p_selected);
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void _fw_history();
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void _bw_history();
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void _update_history();
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void _push_to_history();
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void _set_scanning_mode();
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void _rescan();
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void _change_split_mode();
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void _split_dragged(int p_offset);
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void _search_changed(const String &p_text, const Control *p_from);
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MenuButton *_create_file_menu_button();
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void _file_sort_popup(int p_id);
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void _folder_color_index_pressed(int p_index, PopupMenu *p_menu);
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void _file_and_folders_fill_popup(PopupMenu *p_popup, const Vector<String> &p_paths, bool p_display_path_dependent_options = true);
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void _tree_rmb_select(const Vector2 &p_pos, MouseButton p_button);
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void _file_list_item_clicked(int p_item, const Vector2 &p_pos, MouseButton p_mouse_button_index);
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void _file_list_empty_clicked(const Vector2 &p_pos, MouseButton p_mouse_button_index);
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void _tree_empty_click(const Vector2 &p_pos, MouseButton p_button);
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void _tree_empty_selected();
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struct FileInfo {
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String name;
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String path;
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StringName type;
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Vector<String> sources;
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bool import_broken = false;
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uint64_t modified_time = 0;
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bool operator<(const FileInfo &fi) const {
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return NaturalNoCaseComparator()(name, fi.name);
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}
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};
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struct FileInfoTypeComparator;
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struct FileInfoModifiedTimeComparator;
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void _sort_file_info_list(List<FileSystemDock::FileInfo> &r_file_list);
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void _search(EditorFileSystemDirectory *p_path, List<FileInfo> *matches, int p_max_items);
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void _set_current_path_line_edit_text(const String &p_path);
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Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
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bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
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void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
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void _get_drag_target_folder(String &target, bool &target_favorites, const Point2 &p_point, Control *p_from) const;
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void _preview_invalidated(const String &p_path);
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void _file_list_thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata);
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void _tree_thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata);
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void _update_display_mode(bool p_force = false);
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Vector<String> _tree_get_selected(bool remove_self_inclusion = true, bool p_include_unselected_cursor = false) const;
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bool _is_file_type_disabled_by_feature_profile(const StringName &p_class);
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void _feature_profile_changed();
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static Vector<String> _remove_self_included_paths(Vector<String> selected_strings);
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void _change_bottom_dock_placement();
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bool _can_dock_horizontal() const;
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void _set_dock_horizontal(bool p_enable);
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private:
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static FileSystemDock *singleton;
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public:
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static FileSystemDock *get_singleton() { return singleton; }
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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const HashMap<String, Color> &get_folder_colors() const;
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Dictionary get_assigned_folder_colors() const;
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Vector<String> get_selected_paths() const;
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Vector<String> get_uncollapsed_paths() const;
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String get_current_path() const;
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String get_current_directory() const;
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void navigate_to_path(const String &p_path);
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void focus_on_path();
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void focus_on_filter();
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ScriptCreateDialog *get_script_create_dialog() const;
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void fix_dependencies(const String &p_for_file);
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int get_h_split_offset() const { return split_box_offset_h; }
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void set_h_split_offset(int p_offset) { split_box_offset_h = p_offset; }
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int get_v_split_offset() const { return split_box_offset_v; }
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void set_v_split_offset(int p_offset) { split_box_offset_v = p_offset; }
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void select_file(const String &p_file);
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void set_display_mode(DisplayMode p_display_mode);
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DisplayMode get_display_mode() const { return display_mode; }
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void set_file_sort(FileSortOption p_file_sort);
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FileSortOption get_file_sort() const { return file_sort; }
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void set_file_list_display_mode(FileListDisplayMode p_mode);
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FileListDisplayMode get_file_list_display_mode() const { return file_list_display_mode; };
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Tree *get_tree_control() { return tree; }
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void add_resource_tooltip_plugin(const Ref<EditorResourceTooltipPlugin> &p_plugin);
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void remove_resource_tooltip_plugin(const Ref<EditorResourceTooltipPlugin> &p_plugin);
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Control *create_tooltip_for_path(const String &p_path) const;
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void save_layout_to_config(Ref<ConfigFile> p_layout, const String &p_section) const;
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void load_layout_from_config(Ref<ConfigFile> p_layout, const String &p_section);
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FileSystemDock();
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~FileSystemDock();
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};
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VARIANT_ENUM_CAST(FileSystemDock::Overwrite);
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#endif // FILESYSTEM_DOCK_H
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