godot/servers
2019-12-04 16:00:18 -08:00
..
arvr Typo fix: "differt" -> "different" 2019-08-28 19:12:54 +12:00
audio Merge pull request #33516 from qarmin/small_fixes 2019-11-10 10:17:19 +01:00
camera
physics Activate Body(2D)SW when switching to rigid or character mode. 2019-10-15 07:41:13 +02:00
physics_2d Merge pull request #32845 from madmiraal/rigidbody-mode-change 2019-10-25 23:36:17 +02:00
visual Fix crash when disabling a YSort node 2019-11-27 10:47:11 +02:00
arvr_server.cpp Use reference to constant in functions 2019-07-10 11:54:12 +02:00
arvr_server.h Use reference to constant in functions 2019-07-10 11:54:12 +02:00
audio_server.cpp Fix to make sure the capture buffers are deallocated at shutdown. Silences warnings. 2019-10-11 23:40:43 +01:00
audio_server.h Fix to make sure the capture buffers are deallocated at shutdown. Silences warnings. 2019-10-11 23:40:43 +01:00
camera_server.cpp
camera_server.h Changed some code found by Clang Tidy and Coverity 2019-09-22 18:45:08 +02:00
physics_2d_server.cpp
physics_2d_server.h
physics_server.cpp
physics_server.h
register_server_types.cpp Implement game camera override 2019-10-23 02:51:32 +01:00
register_server_types.h
SCsub
server_wrap_mt_common.h Free server id pools directly. 2019-06-27 03:25:36 +03:00
visual_server.cpp Added method binding for multimesh_create that was missing from VisualServer class. 2019-12-04 16:00:18 -08:00
visual_server.h Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation 2019-11-11 21:02:06 +11:00