godot/modules/websocket
Hugo Locurcio f7f6115f76
Proofread and improve the whole class reference
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
  and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00
..
doc_classes Proofread and improve the whole class reference 2019-06-27 22:30:19 +02:00
config.py
emws_client.cpp
emws_client.h
emws_peer.cpp
emws_peer.h
emws_server.cpp
emws_server.h
lws_client.cpp
lws_client.h
lws_helper.cpp
lws_helper.h
lws_peer.cpp
lws_peer.h
lws_server.cpp
lws_server.h
packet_buffer.h
register_types.cpp
register_types.h
SCsub
websocket_client.cpp
websocket_client.h
websocket_macros.h
websocket_multiplayer_peer.cpp Expose WebSocket set_buffers and document it. 2019-06-15 17:21:08 +02:00
websocket_multiplayer_peer.h Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
websocket_peer.cpp
websocket_peer.h
websocket_server.cpp
websocket_server.h