godot/doc/classes/PinJoint2D.xml
Hugo Locurcio f7f6115f76
Proofread and improve the whole class reference
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
  and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00

21 lines
577 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="PinJoint2D" inherits="Joint2D" category="Core" version="3.2">
<brief_description>
Pin Joint for 2D shapes.
</brief_description>
<description>
Pin Joint for 2D rigid bodies. It pins two bodies (rigid or static) together.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="softness" type="float" setter="set_softness" getter="get_softness">
The higher this value, the more the bond to the pinned partner can flex.
</member>
</members>
<constants>
</constants>
</class>