godot/doc/classes/GrooveJoint2D.xml
Hugo Locurcio f7f6115f76
Proofread and improve the whole class reference
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
  and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00

24 lines
995 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="GrooveJoint2D" inherits="Joint2D" category="Core" version="3.2">
<brief_description>
Groove constraint for 2D physics.
</brief_description>
<description>
Groove constraint for 2D physics. This is useful for making a body "slide" through a segment placed in another.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="initial_offset" type="float" setter="set_initial_offset" getter="get_initial_offset">
The body B's initial anchor position defined by the joint's origin and a local offset [member initial_offset] along the joint's Y axis (along the groove). Default value: [code]25[/code].
</member>
<member name="length" type="float" setter="set_length" getter="get_length">
The groove's length. The groove is from the joint's origin towards [member length] along the joint's local Y axis. Default value: [code]50[/code].
</member>
</members>
<constants>
</constants>
</class>