godot/modules/gltf
2022-08-24 12:53:36 +02:00
..
doc_classes Replace Array return types with TypedArray 3 2022-08-24 12:53:36 +02:00
editor Prevent AnimationPlayer from being added on GLTF import if the option is unchecked. Fixes #63954 2022-08-10 11:17:29 +02:00
extensions Document GLTFLight and GLTFSpecGloss 2022-08-14 14:57:58 -05:00
structures Replace Array return types with TypedArray 3 2022-08-24 12:53:36 +02:00
config.py
gltf_defines.h
gltf_document_extension_convert_importer_mesh.cpp
gltf_document_extension_convert_importer_mesh.h
gltf_document_extension.cpp
gltf_document_extension.h
gltf_document.cpp Merge pull request #64400 from aaronfranke/gltf-fix-camera 2022-08-22 22:23:08 +02:00
gltf_document.h
gltf_state.cpp Replace Array return types with TypedArray 3 2022-08-24 12:53:36 +02:00
gltf_state.h Replace Array return types with TypedArray 3 2022-08-24 12:53:36 +02:00
gltf_template_convert.h Replace Array return types with TypedArray 3 2022-08-24 12:53:36 +02:00
README.md
register_types.cpp Update messages for missing FBX2glTF, add similar messages for Blender 2022-08-22 20:30:33 -04:00
register_types.h
SCsub

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.