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Juan Linietsky f7f197c409 -ability to set default textures in shader (needed for visual shader editing)
-work in progress new graph system (will replace current one)
-crash fix in s3m loader (out of bounds acess)
-fixed vbox overriding of separation (fixes empty line between section tabs)
2014-12-21 11:42:44 -03:00
bin SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
core -improved completion options for InputEvent, shows all event types now 2014-12-18 00:56:33 -03:00
demos 1.Change interpolate_callback:p_times_in_sec argument before p_callback argument(more readable) 2014-12-19 17:13:20 +08:00
doc Batch of Bugfixes 2014-12-07 02:04:20 -03:00
drivers -ability to set default textures in shader (needed for visual shader editing) 2014-12-21 11:42:44 -03:00
main Implemented PulseAudio backend and fixed audio driver selection on X11 2014-12-19 13:44:34 +01:00
modules Merge branch 'master' of https://github.com/okamstudio/godot 2014-12-20 12:32:32 -03:00
platform -ability to set default textures in shader (needed for visual shader editing) 2014-12-21 11:42:44 -03:00
scene -ability to set default textures in shader (needed for visual shader editing) 2014-12-21 11:42:44 -03:00
servers -ability to set default textures in shader (needed for visual shader editing) 2014-12-21 11:42:44 -03:00
tools Merge pull request #985 from adolson/toggle-comment-shortcut-fix 2014-12-18 09:58:13 -02:00
.gitignore More gitignore 2014-06-13 11:02:51 +08:00
.travis.yml Fix travis-ci build config for new build system 2014-10-08 14:38:46 +08:00
LICENSE.md Added LICENSE.md 2014-09-21 01:26:59 -03:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
methods.py -Ability to ask for documents/pictures/etc system dirs. 2014-12-02 14:02:41 -03:00
README.md Update README.md 2014-12-15 22:41:50 -03:00
SConstruct Remove multiprocessing from imports in SConstruct 2014-12-03 17:36:29 +01:00
version.py version bump to stable 2014-12-15 15:49:18 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced