mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
b16c309f82
Happy new year to the wonderful Godot community!
139 lines
4.7 KiB
C++
139 lines
4.7 KiB
C++
/*************************************************************************/
|
|
/* mesh_data_tool.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef MESH_DATA_TOOL_H
|
|
#define MESH_DATA_TOOL_H
|
|
|
|
#include "scene/resources/mesh.h"
|
|
|
|
class MeshDataTool : public Reference {
|
|
|
|
GDCLASS(MeshDataTool, Reference);
|
|
|
|
int format;
|
|
struct Vertex {
|
|
Vector3 vertex;
|
|
Color color;
|
|
Vector3 normal; // normal, binormal, tangent
|
|
Plane tangent;
|
|
Vector2 uv;
|
|
Vector2 uv2;
|
|
Vector<int> bones;
|
|
Vector<float> weights;
|
|
Vector<int> edges;
|
|
Vector<int> faces;
|
|
Variant meta;
|
|
};
|
|
|
|
Vector<Vertex> vertices;
|
|
|
|
struct Edge {
|
|
|
|
int vertex[2];
|
|
Vector<int> faces;
|
|
Variant meta;
|
|
};
|
|
|
|
Vector<Edge> edges;
|
|
|
|
struct Face {
|
|
|
|
int v[3];
|
|
int edges[3];
|
|
Variant meta;
|
|
};
|
|
|
|
Vector<Face> faces;
|
|
|
|
Ref<Material> material;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void clear();
|
|
Error create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surface);
|
|
Error commit_to_surface(const Ref<ArrayMesh> &p_mesh);
|
|
|
|
int get_format() const;
|
|
|
|
int get_vertex_count() const;
|
|
int get_edge_count() const;
|
|
int get_face_count() const;
|
|
|
|
Vector3 get_vertex(int p_idx) const;
|
|
void set_vertex(int p_idx, const Vector3 &p_vertex);
|
|
|
|
Vector3 get_vertex_normal(int p_idx) const;
|
|
void set_vertex_normal(int p_idx, const Vector3 &p_normal);
|
|
|
|
Plane get_vertex_tangent(int p_idx) const;
|
|
void set_vertex_tangent(int p_idx, const Plane &p_tangent);
|
|
|
|
Vector2 get_vertex_uv(int p_idx) const;
|
|
void set_vertex_uv(int p_idx, const Vector2 &p_uv);
|
|
|
|
Vector2 get_vertex_uv2(int p_idx) const;
|
|
void set_vertex_uv2(int p_idx, const Vector2 &p_uv2);
|
|
|
|
Color get_vertex_color(int p_idx) const;
|
|
void set_vertex_color(int p_idx, const Color &p_color);
|
|
|
|
Vector<int> get_vertex_bones(int p_idx) const;
|
|
void set_vertex_bones(int p_idx, const Vector<int> &p_bones);
|
|
|
|
Vector<float> get_vertex_weights(int p_idx) const;
|
|
void set_vertex_weights(int p_idx, const Vector<float> &p_weights);
|
|
|
|
Variant get_vertex_meta(int p_idx) const;
|
|
void set_vertex_meta(int p_idx, const Variant &p_meta);
|
|
|
|
Vector<int> get_vertex_edges(int p_idx) const;
|
|
Vector<int> get_vertex_faces(int p_idx) const;
|
|
|
|
int get_edge_vertex(int p_edge, int p_vertex) const;
|
|
Vector<int> get_edge_faces(int p_edge) const;
|
|
Variant get_edge_meta(int p_idx) const;
|
|
void set_edge_meta(int p_idx, const Variant &p_meta);
|
|
|
|
int get_face_vertex(int p_face, int p_vertex) const;
|
|
int get_face_edge(int p_face, int p_vertex) const;
|
|
Variant get_face_meta(int p_face) const;
|
|
void set_face_meta(int p_face, const Variant &p_meta);
|
|
Vector3 get_face_normal(int p_face) const;
|
|
|
|
Ref<Material> get_material() const;
|
|
void set_material(const Ref<Material> &p_material);
|
|
|
|
MeshDataTool();
|
|
};
|
|
|
|
#endif // MESH_DATA_TOOL_H
|