godot/platform/windows
A Thousand Ships dd6443193c
[Editor] Expose more editor settings to documentation
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2024-09-12 15:34:49 +02:00
..
doc_classes
export [Editor] Expose more editor settings to documentation 2024-09-12 15:34:49 +02:00
console_wrapper_windows.cpp
crash_handler_windows_seh.cpp
crash_handler_windows_signal.cpp
crash_handler_windows.h
detect.py [MinGW] Fix GCC ar detection. 2024-09-09 11:01:29 +03:00
display_server_windows.cpp Merge pull request #95983 from bruvzg/win_fd_opt_fix 2024-09-04 17:11:57 +02:00
display_server_windows.h
gl_manager_windows_angle.cpp
gl_manager_windows_angle.h
gl_manager_windows_native.cpp
gl_manager_windows_native.h
godot_console.ico
godot_res_wrap.rc
godot_res.rc
godot_windows.cpp
godot.ico
godot.natvis
joypad_windows.cpp
joypad_windows.h
key_mapping_windows.cpp
key_mapping_windows.h
lang_table.h
msvs.py
native_menu_windows.cpp
native_menu_windows.h
os_windows.cpp [Windows] Only use long executable path when necessary, fix broken apksigner detection. 2024-09-10 10:34:44 +03:00
os_windows.h Add support for non-blocking IO mode to OS.execute_with_pipe. 2024-09-06 14:16:39 +03:00
platform_config.h
platform_gl.h
platform_windows_builders.py
README.md
rendering_context_driver_vulkan_windows.cpp
rendering_context_driver_vulkan_windows.h
SCsub
tts_windows.cpp
tts_windows.h
wgl_detect_version.cpp
wgl_detect_version.h
windows_terminal_logger.cpp
windows_terminal_logger.h
windows_utils.cpp
windows_utils.h

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation