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331f1662df
The UDP method is now called `is_socket_connected` to limit confusion with the actual host connection status which doesn't make sense in UDP. The TCP method is completly dropped, use get_status instead. The only one left is the WebSocketPeer one, which should be fine as is for now.
90 lines
3.8 KiB
XML
90 lines
3.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="StreamPeerTCP" inherits="StreamPeer" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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TCP stream peer.
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</brief_description>
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<description>
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TCP stream peer. This object can be used to connect to TCP servers, or also is returned by a TCP server.
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[b]Note:[/b] When exporting to Android, make sure to enable the [code]INTERNET[/code] permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="bind">
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<return type="int" enum="Error" />
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<argument index="0" name="port" type="int" />
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<argument index="1" name="host" type="String" default=""*"" />
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<description>
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Opens the TCP socket, and binds it to the specified local address.
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This method is generally not needed, and only used to force the subsequent call to [method connect_to_host] to use the specified [code]host[/code] and [code]port[/code] as source address. This can be desired in some NAT punchthrough techniques, or when forcing the source network interface.
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</description>
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</method>
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<method name="connect_to_host">
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<return type="int" enum="Error" />
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<argument index="0" name="host" type="String" />
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<argument index="1" name="port" type="int" />
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<description>
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Connects to the specified [code]host:port[/code] pair. A hostname will be resolved if valid. Returns [constant OK] on success.
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</description>
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</method>
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<method name="disconnect_from_host">
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<return type="void" />
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<description>
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Disconnects from host.
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</description>
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</method>
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<method name="get_connected_host" qualifiers="const">
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<return type="String" />
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<description>
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Returns the IP of this peer.
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</description>
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</method>
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<method name="get_connected_port" qualifiers="const">
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<return type="int" />
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<description>
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Returns the port of this peer.
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</description>
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</method>
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<method name="get_local_port" qualifiers="const">
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<return type="int" />
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<description>
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Returns the local port to which this peer is bound.
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</description>
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</method>
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<method name="get_status" qualifiers="const">
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<return type="int" enum="StreamPeerTCP.Status" />
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<description>
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Returns the status of the connection, see [enum Status].
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</description>
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</method>
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<method name="poll">
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<return type="int" enum="Error" />
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<description>
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Poll the socket, updating its state. See [method get_status].
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</description>
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</method>
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<method name="set_no_delay">
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<return type="void" />
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<argument index="0" name="enabled" type="bool" />
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<description>
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If [code]enabled[/code] is [code]true[/code], packets will be sent immediately. If [code]enabled[/code] is [code]false[/code] (the default), packet transfers will be delayed and combined using [url=https://en.wikipedia.org/wiki/Nagle%27s_algorithm]Nagle's algorithm[/url].
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[b]Note:[/b] It's recommended to leave this disabled for applications that send large packets or need to transfer a lot of data, as enabling this can decrease the total available bandwidth.
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</description>
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</method>
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</methods>
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<constants>
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<constant name="STATUS_NONE" value="0" enum="Status">
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The initial status of the [StreamPeerTCP]. This is also the status after disconnecting.
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</constant>
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<constant name="STATUS_CONNECTING" value="1" enum="Status">
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A status representing a [StreamPeerTCP] that is connecting to a host.
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</constant>
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<constant name="STATUS_CONNECTED" value="2" enum="Status">
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A status representing a [StreamPeerTCP] that is connected to a host.
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</constant>
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<constant name="STATUS_ERROR" value="3" enum="Status">
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A status representing a [StreamPeerTCP] in error state.
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</constant>
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</constants>
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</class>
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