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* Ability to create script languages from GDExtension * Some additions to gdnative_extension.h to make this happen * Moved the GDExtension binder to core This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x. Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).
174 lines
5.1 KiB
XML
174 lines
5.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ScriptExtension" inherits="Script" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="_can_instantiate" qualifiers="virtual const">
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<return type="bool" />
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<description>
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</description>
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</method>
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<method name="_editor_can_reload_from_file" qualifiers="virtual">
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<return type="bool" />
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<description>
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</description>
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</method>
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<method name="_get_base_script" qualifiers="virtual const">
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<return type="Script" />
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<description>
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</description>
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</method>
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<method name="_get_constants" qualifiers="virtual const">
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<return type="Dictionary" />
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<description>
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</description>
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</method>
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<method name="_get_documentation" qualifiers="virtual const">
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<return type="Dictionary[]" />
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<description>
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</description>
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</method>
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<method name="_get_instance_base_type" qualifiers="virtual const">
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<return type="StringName" />
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<description>
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</description>
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</method>
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<method name="_get_language" qualifiers="virtual const">
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<return type="ScriptLanguage" />
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<description>
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</description>
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</method>
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<method name="_get_member_line" qualifiers="virtual const">
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<return type="int" />
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<argument index="0" name="member" type="StringName" />
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<description>
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</description>
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</method>
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<method name="_get_members" qualifiers="virtual const">
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<return type="StringName[]" />
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<description>
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</description>
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</method>
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<method name="_get_method_info" qualifiers="virtual const">
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<return type="Dictionary" />
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<argument index="0" name="method" type="StringName" />
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<description>
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</description>
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</method>
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<method name="_get_property_default_value" qualifiers="virtual const">
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<return type="Variant" />
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<argument index="0" name="property" type="StringName" />
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<description>
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</description>
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</method>
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<method name="_get_rpc_methods" qualifiers="virtual const">
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<return type="Dictionary[]" />
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<description>
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</description>
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</method>
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<method name="_get_script_method_list" qualifiers="virtual const">
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<return type="Dictionary[]" />
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<description>
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</description>
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</method>
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<method name="_get_script_property_list" qualifiers="virtual const">
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<return type="Dictionary[]" />
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<description>
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</description>
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</method>
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<method name="_get_script_signal_list" qualifiers="virtual const">
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<return type="Dictionary[]" />
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<description>
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</description>
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</method>
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<method name="_get_source_code" qualifiers="virtual const">
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<return type="String" />
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<description>
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</description>
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</method>
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<method name="_has_method" qualifiers="virtual const">
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<return type="bool" />
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<argument index="0" name="method" type="StringName" />
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<description>
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</description>
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</method>
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<method name="_has_script_signal" qualifiers="virtual const">
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<return type="bool" />
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<argument index="0" name="signal" type="StringName" />
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<description>
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</description>
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</method>
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<method name="_has_source_code" qualifiers="virtual const">
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<return type="bool" />
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<description>
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</description>
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</method>
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<method name="_inherits_script" qualifiers="virtual const">
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<return type="bool" />
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<argument index="0" name="script" type="Script" />
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<description>
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</description>
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</method>
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<method name="_instance_create" qualifiers="virtual const">
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<return type="void*" />
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<argument index="0" name="for_object" type="Object" />
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<description>
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</description>
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</method>
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<method name="_instance_has" qualifiers="virtual const">
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<return type="bool" />
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<argument index="0" name="object" type="Object" />
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<description>
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</description>
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</method>
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<method name="_is_placeholder_fallback_enabled" qualifiers="virtual const">
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<return type="bool" />
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<description>
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</description>
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</method>
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<method name="_is_tool" qualifiers="virtual const">
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<return type="bool" />
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<description>
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</description>
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</method>
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<method name="_is_valid" qualifiers="virtual const">
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<return type="bool" />
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<description>
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</description>
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</method>
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<method name="_placeholder_erased" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="placeholder" type="void*" />
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<description>
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</description>
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</method>
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<method name="_placeholder_instance_create" qualifiers="virtual const">
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<return type="void*" />
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<argument index="0" name="for_object" type="Object" />
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<description>
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</description>
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</method>
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<method name="_reload" qualifiers="virtual">
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<return type="int" enum="Error" />
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<argument index="0" name="keep_state" type="bool" />
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<description>
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</description>
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</method>
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<method name="_set_source_code" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="code" type="String" />
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<description>
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</description>
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</method>
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<method name="_update_exports" qualifiers="virtual">
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<return type="void" />
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<description>
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</description>
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</method>
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</methods>
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</class>
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