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b02c7387c7
* Placeholder textures * Placeholder meshes * Placeholder material This PR is the first step towards implementing https://github.com/godotengine/godot-proposals/issues/2756 It adds an asset type that uses no resources, which can be used to replace the existing ones on export for using on the upcoming server export.
16 lines
565 B
XML
16 lines
565 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PlaceholderTextureLayered" inherits="TextureLayered" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="layers" type="int" setter="set_layers" getter="get_layers" default="1">
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</member>
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<member name="size" type="Vector2i" setter="set_size" getter="get_size" default="Vector2i(1, 1)">
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</member>
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</members>
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</class>
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