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This documents those 3 classes with 100% completion, while also documenting the relevant project settings.
13 lines
812 B
XML
13 lines
812 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="LightmapperRD" inherits="Lightmapper" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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The built-in GPU-based lightmapper for use with [LightmapGI].
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</brief_description>
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<description>
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LightmapperRD ("RD" stands for [RenderingDevice]) is the built-in GPU-based lightmapper for use with [LightmapGI]. On most dedicated GPUs, it can bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD uses compute shaders to bake lightmaps, so it does not require CUDA or OpenCL libraries to be installed to be usable.
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[b]Note:[/b] Only usable when using the Vulkan backend (Clustered or Mobile), not OpenGL.
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</description>
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<tutorials>
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</tutorials>
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</class>
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