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e7056c195d
- Open the menu to add new animation nodes by dragging the transitions to empty areas and automatically connecting them. - Adds box selection to the state machine. - Add feature to group/ungroup selected nodes in a "sub" state machine. - Add start/end node by default. In addition, add new color to these nodes to differentiate then. - Add tooltip for transitions to show the connection "from -> to". - Add new "type" of transition line when multiple transitions are grouped. - Add popup to connect nodes in sub state machine. - Add dialog to select which nodes can be deleted when they are grouped. - Add classes: AnimationNodeStartState AnimationNodeEndState EditorAnimationMultiTransitionEdit - Implements disabled transition API Changes: - Now it's posible to add transitions between state machines, `AnimationNodeStateMachine::add_transition` will works with relative path, this means you can use it like this `add_transition("Idle", "Walk", tr)` or `add_transition("Idle", "StateMachine/Shoot)`.
165 lines
5.8 KiB
XML
165 lines
5.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeStateMachine" inherits="AnimationRootNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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State machine for control of animations.
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</brief_description>
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<description>
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Contains multiple nodes representing animation states, connected in a graph. Node transitions can be configured to happen automatically or via code, using a shortest-path algorithm. Retrieve the [AnimationNodeStateMachinePlayback] object from the [AnimationTree] node to control it programmatically.
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[b]Example:[/b]
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[codeblocks]
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[gdscript]
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var state_machine = $AnimationTree.get("parameters/playback")
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state_machine.travel("some_state")
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[/gdscript]
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[csharp]
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var stateMachine = GetNode<AnimationTree>("AnimationTree").Get("parameters/playback") as AnimationNodeStateMachinePlayback;
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stateMachine.Travel("some_state");
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[/csharp]
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[/codeblocks]
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</description>
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<tutorials>
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<link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
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</tutorials>
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<methods>
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<method name="add_node">
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<return type="void" />
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<argument index="0" name="name" type="StringName" />
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<argument index="1" name="node" type="AnimationNode" />
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<argument index="2" name="position" type="Vector2" default="Vector2(0, 0)" />
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<description>
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Adds a new node to the graph. The [code]position[/code] is used for display in the editor.
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</description>
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</method>
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<method name="add_transition">
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<return type="void" />
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<argument index="0" name="from" type="StringName" />
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<argument index="1" name="to" type="StringName" />
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<argument index="2" name="transition" type="AnimationNodeStateMachineTransition" />
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<description>
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Adds a transition between the given nodes.
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</description>
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</method>
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<method name="get_graph_offset" qualifiers="const">
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<return type="Vector2" />
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<description>
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Returns the draw offset of the graph. Used for display in the editor.
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</description>
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</method>
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<method name="get_node" qualifiers="const">
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<return type="AnimationNode" />
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<argument index="0" name="name" type="StringName" />
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<description>
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Returns the animation node with the given name.
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</description>
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</method>
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<method name="get_node_name" qualifiers="const">
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<return type="StringName" />
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<argument index="0" name="node" type="AnimationNode" />
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<description>
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Returns the given animation node's name.
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</description>
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</method>
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<method name="get_node_position" qualifiers="const">
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<return type="Vector2" />
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<argument index="0" name="name" type="StringName" />
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<description>
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Returns the given node's coordinates. Used for display in the editor.
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</description>
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</method>
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<method name="get_transition" qualifiers="const">
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<return type="AnimationNodeStateMachineTransition" />
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<argument index="0" name="idx" type="int" />
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<description>
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Returns the given transition.
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</description>
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</method>
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<method name="get_transition_count" qualifiers="const">
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<return type="int" />
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<description>
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Returns the number of connections in the graph.
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</description>
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</method>
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<method name="get_transition_from" qualifiers="const">
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<return type="StringName" />
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<argument index="0" name="idx" type="int" />
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<description>
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Returns the given transition's start node.
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</description>
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</method>
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<method name="get_transition_to" qualifiers="const">
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<return type="StringName" />
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<argument index="0" name="idx" type="int" />
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<description>
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Returns the given transition's end node.
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</description>
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</method>
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<method name="has_node" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="name" type="StringName" />
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<description>
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Returns [code]true[/code] if the graph contains the given node.
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</description>
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</method>
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<method name="has_transition" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="from" type="StringName" />
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<argument index="1" name="to" type="StringName" />
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<description>
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Returns [code]true[/code] if there is a transition between the given nodes.
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</description>
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</method>
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<method name="remove_node">
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<return type="void" />
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<argument index="0" name="name" type="StringName" />
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<description>
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Deletes the given node from the graph.
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</description>
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</method>
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<method name="remove_transition">
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<return type="void" />
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<argument index="0" name="from" type="StringName" />
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<argument index="1" name="to" type="StringName" />
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<description>
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Deletes the transition between the two specified nodes.
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</description>
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</method>
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<method name="remove_transition_by_index">
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<return type="void" />
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<argument index="0" name="idx" type="int" />
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<description>
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Deletes the given transition by index.
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</description>
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</method>
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<method name="rename_node">
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<return type="void" />
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<argument index="0" name="name" type="StringName" />
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<argument index="1" name="new_name" type="StringName" />
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<description>
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Renames the given node.
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</description>
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</method>
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<method name="replace_node">
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<return type="void" />
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<argument index="0" name="name" type="StringName" />
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<argument index="1" name="node" type="AnimationNode" />
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<description>
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</description>
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</method>
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<method name="set_graph_offset">
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<return type="void" />
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<argument index="0" name="offset" type="Vector2" />
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<description>
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Sets the draw offset of the graph. Used for display in the editor.
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</description>
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</method>
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<method name="set_node_position">
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<return type="void" />
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<argument index="0" name="name" type="StringName" />
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<argument index="1" name="position" type="Vector2" />
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<description>
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Sets the node's coordinates. Used for display in the editor.
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</description>
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</method>
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</methods>
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</class>
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