godot/drivers/d3d12
Pedro J. Estébanez f77b4d155b Make shader binary alignment handling simpler and more robust
Bonus:
Also simplified the rounding to block size in image size calculations.
2024-03-06 11:48:23 +01:00
..
d3d12_godot_nir_bridge.h
d3d12ma.cpp SCons: Add proper MinGW support to D3D12 deps install script 2024-02-23 22:13:22 +01:00
rendering_context_driver_d3d12.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_context_driver_d3d12.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_device_driver_d3d12.cpp Make shader binary alignment handling simpler and more robust 2024-03-06 11:48:23 +01:00
rendering_device_driver_d3d12.h Direct3D 12: Implement proper fallback for format casting 2024-02-27 17:20:01 +01:00
SCsub [D3D12] Add support for building with pre-11.0.0 MinGW versions, make PIX runtime opt-in. 2024-01-26 20:43:18 +02:00