..
animated_sprite.cpp
Signals: Port connect calls to use callable_mp
2020-02-28 14:24:09 +01:00
animated_sprite.h
area_2d.cpp
Signals: Manually port most of remaining connect_compat uses
2020-02-28 14:24:09 +01:00
area_2d.h
audio_stream_player_2d.cpp
Signals: Port connect calls to use callable_mp
2020-02-28 14:24:09 +01:00
audio_stream_player_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp
camera_2d.h
canvas_item.cpp
Reimplement Mutex with C++'s <mutex>
2020-02-26 20:40:10 +01:00
canvas_item.h
Reimplement Mutex with C++'s <mutex>
2020-02-26 20:40:10 +01:00
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp
collision_object_2d.h
collision_polygon_2d.cpp
collision_polygon_2d.h
collision_shape_2d.cpp
Signals: Port connect calls to use callable_mp
2020-02-28 14:24:09 +01:00
collision_shape_2d.h
cpu_particles_2d.cpp
Signals: Manually port most of remaining connect_compat uses
2020-02-28 14:24:09 +01:00
cpu_particles_2d.h
Reimplement Mutex with C++'s <mutex>
2020-02-26 20:40:10 +01:00
joints_2d.cpp
joints_2d.h
light_2d.cpp
light_2d.h
light_occluder_2d.cpp
Signals: Port connect calls to use callable_mp
2020-02-28 14:24:09 +01:00
light_occluder_2d.h
line_2d.cpp
Signals: Manually port most of remaining connect_compat uses
2020-02-28 14:24:09 +01:00
line_2d.h
line_builder.cpp
line_builder.h
mesh_instance_2d.cpp
mesh_instance_2d.h
multimesh_instance_2d.cpp
multimesh_instance_2d.h
navigation_2d.cpp
Added missing destructor for Navigation2D
2020-02-25 23:43:59 +01:00
navigation_2d.h
Added missing destructor for Navigation2D
2020-02-25 23:43:59 +01:00
navigation_agent_2d.cpp
navigation_agent_2d.h
navigation_obstacle_2d.cpp
navigation_obstacle_2d.h
navigation_polygon.cpp
Signals: Manually port most of remaining connect_compat uses
2020-02-28 14:24:09 +01:00
navigation_polygon.h
Merge pull request #36388 from AndreaCatania/some_renames
2020-02-28 09:15:38 +01:00
node_2d.cpp
node_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
particles_2d.cpp
particles_2d.h
path_2d.cpp
Signals: Port connect calls to use callable_mp
2020-02-28 14:24:09 +01:00
path_2d.h
path_texture.cpp
path_texture.h
physics_body_2d.cpp
Signals: Manually port most of remaining connect_compat uses
2020-02-28 14:24:09 +01:00
physics_body_2d.h
polygon_2d.cpp
Signals: Port connect calls to use callable_mp
2020-02-28 14:24:09 +01:00
polygon_2d.h
position_2d.cpp
position_2d.h
ray_cast_2d.cpp
ray_cast_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
SCsub
skeleton_2d.cpp
skeleton_2d.h
sprite.cpp
Signals: Manually port most of remaining connect_compat uses
2020-02-28 14:24:09 +01:00
sprite.h
tile_map.cpp
Signals: Port connect calls to use callable_mp
2020-02-28 14:24:09 +01:00
tile_map.h
touch_screen_button.cpp
Signals: Manually port most of remaining connect_compat uses
2020-02-28 14:24:09 +01:00
touch_screen_button.h
visibility_notifier_2d.cpp
Signals: Manually port most of remaining connect_compat uses
2020-02-28 14:24:09 +01:00
visibility_notifier_2d.h
y_sort.cpp
y_sort.h