godot/scene
Rémi Verschelde f742dabafe Signals: Manually port most of remaining connect_compat uses
It's tedious work...

Some can't be ported as they depend on private or protected methods
of different classes, which is not supported by callable_mp (even if
it's a class inherited by the current one).
2020-02-28 14:24:09 +01:00
..
2d Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
3d Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
animation Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
audio Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
debugger Fix debugger crash inspecting freed object. 2020-02-25 15:00:52 +01:00
gui Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
main Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
resources Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
register_scene_types.cpp Renamed NavigationPolygonInstance to NavigationRegion2D 2020-02-28 08:28:53 +01:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
scene_string_names.h Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00