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e8fbf39f88
-Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
34 lines
1.0 KiB
C++
34 lines
1.0 KiB
C++
/*************************************************/
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/* image_loader_jpg.h */
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/*************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/*************************************************/
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/* Source code within this file is: */
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/* (c) 2007-2016 Juan Linietsky, Ariel Manzur */
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/* All Rights Reserved. */
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/*************************************************/
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#ifndef BITMAP_LOADER_PNM_H
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#define BITMAP_LOADER_PNM_H
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#include "io/resource_loader.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class ResourceFormatPBM : public ResourceFormatLoader {
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public:
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virtual RES load(const String &p_path,const String& p_original_path="",Error *r_error=NULL);
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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virtual bool handles_type(const String& p_type) const;
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virtual String get_resource_type(const String &p_path) const;
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};
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#endif
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