godot/drivers/nrex
2016-02-12 07:50:35 +01:00
..
nrex_config.h Regex library Nrex initial port 2015-07-24 01:18:46 +01:00
nrex.cpp updated the RegEx library nrex to v0.1 2015-12-04 21:18:41 +00:00
nrex.hpp updated the RegEx library nrex to v0.1 2015-12-04 21:18:41 +00:00
README.md updated the RegEx library nrex to v0.1 2015-12-04 21:18:41 +00:00
regex.cpp Forgot to correct the ERR_FAIL_COND_V. 2016-02-12 07:50:35 +01:00
regex.h Added RegEx::get_capture_start() method 2016-02-12 07:45:12 +01:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00

NREX: Node RegEx

Version 0.1

Small node-based regular expression library. It only does text pattern matchhing, not replacement. To use add the files nrex.hpp, nrex.cpp and nrex_config.h to your project and follow the example:

nrex regex;
regex.compile("^(fo+)bar$");

nrex_result captures[regex.capture_size()];
if (regex.match("foobar", captures))
{
	std::cout << captures[0].start << std::endl;
	std::cout << captures[0].length << std::endl;
}

More details about its use is documented in nrex.hpp

Currently supported features:

  • Capturing () and non-capturing (?:) groups
  • Any character . (includes newlines)
  • Shorthand caracter classes \w\W\s\S\d\D
  • POSIX character classes such as [[:alnum:]]
  • Bracket expressions such as [A-Za-z]
  • Simple quantifiers ?, * and +
  • Range quantifiers {0,1}
  • Lazy (non-greedy) quantifiers *?
  • Begining ^ and end $ anchors
  • Word boundaries \b
  • Alternation |
  • ASCII \xFF code points
  • Unicode \uFFFF code points
  • Positive (?=) and negative (?!) lookahead
  • Positive (?<=) and negative (?<!) lookbehind (fixed length and no alternations)
  • Backreferences \1 and \g{1} (limited by default to 9 - can be unlimited)

License

Copyright (c) 2015, Zher Huei Lee All rights reserved.

This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.

Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.

  2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.

  3. This notice may not be removed or altered from any source distribution.