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canvas_layer.cpp
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
canvas_layer.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
http_request.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
http_request.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
instance_placeholder.cpp
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
instance_placeholder.h
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Remove more deprecated methods and code
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2020-02-13 12:37:45 +01:00 |
node.cpp
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Added StringName as a variant type.
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2020-02-21 14:25:29 +01:00 |
node.h
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
resource_preloader.cpp
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
resource_preloader.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
scene_tree.cpp
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Added StringName as a variant type.
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2020-02-21 14:25:29 +01:00 |
scene_tree.h
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Huge Debugger/EditorDebugger refactor.
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2020-02-21 11:12:03 +01:00 |
SCsub
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timer.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
timer.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
viewport.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
viewport.h
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Fix MIMPAMPS typos in constants throughout the engine
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2020-02-20 01:31:43 +02:00 |