godot/scene
bruvzg f7269fe878
Single-window mode popups and edited scene windows fixes.
Fix single-window mode popup not closing when OptionBox is clicked.
Fix single-window mode submenus closing when parent menu item, that was used to open it is clicked (using same safe-area logic as platform specific code).
Disallow windows that are part of an edited scene from being set as exclusive or popup to prevent it from locking up the editor.
2022-06-13 09:56:08 +03:00
..
2d Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
3d Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
animation Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
audio Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
debugger Add a new HashSet template 2022-05-20 22:40:38 +02:00
gui Single-window mode popups and edited scene windows fixes. 2022-06-13 09:56:08 +03:00
main Single-window mode popups and edited scene windows fixes. 2022-06-13 09:56:08 +03:00
multiplayer Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
resources Merge pull request #61961 from jtnicholl/anim_lib_type_hints 2022-06-12 22:26:53 +02:00
property_utils.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Add dedicated macros for property name extraction 2022-05-19 14:08:47 +08:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00