godot/core
Hugo Locurcio ee7cd9a3a1
Add an OS.get_processor_name() method
This method can be used to get the CPU model name.
It can be used in conjunction with
`RenderingServer.get_video_adapter_name()` and
`RenderingServer.get_video_adapter_vendor()` for annotating benchmarks
and automatic graphics quality configuration.
2022-02-15 20:55:53 +01:00
..
config Use EditorFileDialog instead of FileDialog in the project manager 2022-02-12 12:06:51 +01:00
crypto [Crypto] Implement CryptoCore::RandomGenerator. 2022-02-14 10:45:50 +01:00
debugger Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
error
extension
input
io Fixed variant decoding Segmentation Fault 2022-02-14 23:04:05 +03:00
math Implement cubic_interpolate() as MathFunc for refactoring 2022-02-12 18:11:17 +09:00
multiplayer [Debugger] Move most profilers to ServersDebugger. 2022-02-06 17:36:48 +01:00
object Reorganize inspector layout workflow for Control nodes 2022-02-10 20:29:34 +03:00
os Add an OS.get_processor_name() method 2022-02-15 20:55:53 +01:00
string Use EditorFileDialog instead of FileDialog in the project manager 2022-02-12 12:06:51 +01:00
templates
variant Implement cubic_interpolate() as MathFunc for refactoring 2022-02-12 18:11:17 +09:00
core_bind.cpp Add an OS.get_processor_name() method 2022-02-15 20:55:53 +01:00
core_bind.h Add an OS.get_processor_name() method 2022-02-15 20:55:53 +01:00
core_builders.py
core_constants.cpp [GDExtension] Add binds for missing methods, operators, and constants required for GDExtension TextServer implementation. 2022-02-08 09:49:14 +02:00
core_constants.h
core_string_names.cpp
core_string_names.h
doc_data.cpp
doc_data.h
register_core_types.cpp [Debugger] New extensible EngineProfiler class. 2022-02-06 17:33:45 +01:00
register_core_types.h
SCsub Core: Move generated VERSION_HASH to a .cpp file 2022-02-09 09:20:17 +01:00
typedefs.h
version.h Core: Move generated VERSION_HASH to a .cpp file 2022-02-09 09:20:17 +01:00