godot/servers/physics_3d
Hugo Locurcio 74aeab5385
Increase size of WorldBoundaryShape to be much larger
The size was previously 20,000 pixels or units, which could be easily
reached in many projects. It is now 2,000,000,000,000,000 pixels or units,
which is larger than the supported coordinate space with a single-precision
build, and still very large in a double precision build.
2024-04-16 18:26:46 +02:00
..
joints Remove unnecessary this-> expressions 2024-01-29 09:59:18 +01:00
gjk_epa.cpp
gjk_epa.h
godot_area_3d.cpp
godot_area_3d.h Clear monitoring in Area* when its space changes to invalid 2023-12-15 20:54:54 +01:00
godot_area_pair_3d.cpp Fix body leaving area gravity influence 2023-12-21 16:10:02 +01:00
godot_area_pair_3d.h Fix body leaving area gravity influence 2023-12-21 16:10:02 +01:00
godot_body_3d.cpp Clear monitoring in Area* when its space changes to invalid 2023-12-15 20:54:54 +01:00
godot_body_3d.h
godot_body_direct_state_3d.cpp
godot_body_direct_state_3d.h
godot_body_pair_3d.cpp
godot_body_pair_3d.h
godot_broad_phase_3d_bvh.cpp
godot_broad_phase_3d_bvh.h Enforce template syntax typename over class 2024-03-07 22:39:09 -06:00
godot_broad_phase_3d.cpp
godot_broad_phase_3d.h
godot_collision_object_3d.cpp Clear monitoring in Area* when its space changes to invalid 2023-12-15 20:54:54 +01:00
godot_collision_object_3d.h
godot_collision_solver_3d_sat.cpp Fix separating axes for 3D cylinder-face collisions 2024-04-01 21:47:54 +03:00
godot_collision_solver_3d_sat.h
godot_collision_solver_3d.cpp
godot_collision_solver_3d.h
godot_constraint_3d.h
godot_joint_3d.h
godot_physics_server_3d.cpp
godot_physics_server_3d.h
godot_shape_3d.cpp Increase size of WorldBoundaryShape to be much larger 2024-04-16 18:26:46 +02:00
godot_shape_3d.h
godot_soft_body_3d.cpp Pre-commit: Update to clang-format 17.0.6 and black 24.2.0 2024-02-28 14:25:35 +01:00
godot_soft_body_3d.h
godot_space_3d.cpp Allow for 32 max collisions in test_body_motion 2024-03-15 15:40:42 +01:00
godot_space_3d.h
godot_step_3d.cpp
godot_step_3d.h
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