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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
81 lines
4.0 KiB
C++
81 lines
4.0 KiB
C++
/*************************************************************************/
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/* core_string_names.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core_string_names.h"
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CoreStringNames *CoreStringNames::singleton = nullptr;
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CoreStringNames::CoreStringNames() :
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_free(StaticCString::create("free")),
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changed(StaticCString::create("changed")),
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_meta(StaticCString::create("__meta__")),
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_script(StaticCString::create("script")),
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script_changed(StaticCString::create("script_changed")),
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___pdcdata(StaticCString::create("___pdcdata")),
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__getvar(StaticCString::create("__getvar")),
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_iter_init(StaticCString::create("_iter_init")),
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_iter_next(StaticCString::create("_iter_next")),
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_iter_get(StaticCString::create("_iter_get")),
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get_rid(StaticCString::create("get_rid")),
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_to_string(StaticCString::create("_to_string")),
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#ifdef TOOLS_ENABLED
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_sections_unfolded(StaticCString::create("_sections_unfolded")),
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#endif
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_custom_features(StaticCString::create("_custom_features")),
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x(StaticCString::create("x")),
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y(StaticCString::create("y")),
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z(StaticCString::create("z")),
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w(StaticCString::create("w")),
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r(StaticCString::create("r")),
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g(StaticCString::create("g")),
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b(StaticCString::create("b")),
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a(StaticCString::create("a")),
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position(StaticCString::create("position")),
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size(StaticCString::create("size")),
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end(StaticCString::create("end")),
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basis(StaticCString::create("basis")),
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origin(StaticCString::create("origin")),
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normal(StaticCString::create("normal")),
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d(StaticCString::create("d")),
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h(StaticCString::create("h")),
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s(StaticCString::create("s")),
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v(StaticCString::create("v")),
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r8(StaticCString::create("r8")),
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g8(StaticCString::create("g8")),
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b8(StaticCString::create("b8")),
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a8(StaticCString::create("a8")),
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call(StaticCString::create("call")),
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call_deferred(StaticCString::create("call_deferred")),
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bind(StaticCString::create("bind")),
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unbind(StaticCString::create("unbind")),
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emit(StaticCString::create("emit")),
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notification(StaticCString::create("notification")) {
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}
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