godot/core
2017-08-07 15:09:08 -03:00
..
bind Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
helper
io Style: Apply clang-format on all files 2017-07-30 22:53:40 +02:00
math Display the Y angle properly when rotating from gizmo, partially helps #1479 2017-08-07 15:09:08 -03:00
os Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
allocators.h
array.cpp
array.h
class_db.cpp ClassDB: Adds get_property_index method 2017-08-06 02:04:10 +02:00
class_db.h ClassDB: Adds get_property_index method 2017-08-06 02:04:10 +02:00
color_names.inc
color.cpp
color.h -Added GLTF scene support (still missing animations and .glb extension) 2017-08-02 15:43:49 -03:00
command_queue_mt.cpp
command_queue_mt.h
compressed_translation.cpp
compressed_translation.h
core_string_names.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
core_string_names.h -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
dictionary.cpp Requesting for dictionary keys also respects insertion order, closes #9161 2017-07-23 12:24:03 -03:00
dictionary.h
dvector.cpp
dvector.h Merge pull request #8943 from RandomShaper/fix-error-handling 2017-07-05 10:55:11 +02:00
engine.cpp Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
engine.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
error_list.h
error_macros.cpp
error_macros.h Implement well-defined handling of unrecoverable errors 2017-07-05 09:31:44 +02:00
event_queue.cpp
event_queue.h
func_ref.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
func_ref.h
global_constants.cpp Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER 2017-08-06 16:26:07 +03:00
global_constants.h
hash_map.h Implement well-defined handling of unrecoverable errors 2017-07-05 09:31:44 +02:00
hashfuncs.h
image.cpp Add object type hint for docs 2017-07-19 02:03:34 +07:00
image.h [#9292] Renamed Image.put_pixel() to set_pixel(). 2017-07-07 19:05:45 +02:00
input_map.cpp Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER 2017-08-06 16:26:07 +03:00
input_map.h
int_types.h
list.h Implement well-defined handling of unrecoverable errors 2017-07-05 09:31:44 +02:00
make_binders.py
map.h Implement well-defined handling of unrecoverable errors 2017-07-05 09:31:44 +02:00
message_queue.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
message_queue.h
method_bind.cpp
method_bind.h BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
method_ptrcall.h Use specific size for numeric types in ptrcall 2017-07-20 11:50:18 +07:00
node_path.cpp renames leftover 'path_db' to node_path 2017-08-07 20:03:58 +07:00
node_path.h renames leftover 'path_db' to node_path 2017-08-07 20:03:58 +07:00
object.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
object.h Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
packed_data_container.cpp
packed_data_container.h
pair.h
path_remap.cpp
path_remap.h
pool_allocator.cpp
pool_allocator.h
print_string.cpp
print_string.h
project_settings.cpp Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER 2017-08-06 16:26:07 +03:00
project_settings.h Fix mutating project.godot 2017-07-26 16:13:38 +02:00
ref_ptr.cpp
ref_ptr.h
reference.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
reference.h Fix passing Refs via ptrcall 2017-07-28 22:51:17 +07:00
register_core_types.cpp Style: Apply clang-format on all files 2017-07-30 22:53:40 +02:00
register_core_types.h
resource.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
resource.h Reworked translation system 2017-06-28 17:01:35 -03:00
rid.cpp
rid.h
ring_buffer.h
safe_refcount.cpp Improve/add atomics 2017-07-25 01:49:22 +02:00
safe_refcount.h Improve/add atomics 2017-07-25 01:49:22 +02:00
script_debugger_local.cpp
script_debugger_local.h
script_debugger_remote.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
script_debugger_remote.h
script_language.cpp keep default exported script values unless overriden, closes #8127 2017-08-06 09:33:59 -03:00
script_language.h Script languges are uninitialized properly now. 2017-07-22 16:11:56 -03:00
SCsub -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
self_list.h -Fix for multiple reflection probes causing issues. 2017-07-15 18:42:06 -03:00
set.h
simple_type.h
sort.h Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
string_db.cpp
string_db.h
translation.cpp Style: Apply clang-format on all files 2017-07-30 22:53:40 +02:00
translation.h
typedefs.h
ucaps.h
undo_redo.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
undo_redo.h
ustring.cpp Fix crash with String copy from with NULL string parameter 2017-06-25 21:57:06 +08:00
ustring.h
variant_call.cpp Add GZIP compression support 2017-07-13 14:41:10 -03:00
variant_construct_string.cpp
variant_op.cpp -Many fixes to VisualScript, fixed property names, etc. 2017-06-30 21:35:05 -03:00
variant_parser.cpp Update GDScript completion names for Pool*Arrays 2017-07-25 12:14:40 +03:00
variant_parser.h
variant.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
variant.h few bugs fixed thanks to explicit bool constructor and clang. 2017-08-05 21:43:10 -03:00
vector.h Implement well-defined handling of unrecoverable errors 2017-07-05 09:31:44 +02:00
version.h BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
vmap.h Implement well-defined handling of unrecoverable errors 2017-07-05 09:31:44 +02:00
vset.h