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bind
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Makes all Godot API's methods Lower Case
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2017-08-07 18:24:35 +07:00 |
helper
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io
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Style: Apply clang-format on all files
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2017-07-30 22:53:40 +02:00 |
math
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Display the Y angle properly when rotating from gizmo, partially helps #1479
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2017-08-07 15:09:08 -03:00 |
os
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Makes all Godot API's methods Lower Case
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2017-08-07 18:24:35 +07:00 |
allocators.h
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array.cpp
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array.h
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class_db.cpp
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ClassDB: Adds get_property_index method
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2017-08-06 02:04:10 +02:00 |
class_db.h
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ClassDB: Adds get_property_index method
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2017-08-06 02:04:10 +02:00 |
color_names.inc
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color.cpp
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color.h
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-Added GLTF scene support (still missing animations and .glb extension)
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2017-08-02 15:43:49 -03:00 |
command_queue_mt.cpp
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command_queue_mt.h
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compressed_translation.cpp
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compressed_translation.h
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core_string_names.cpp
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-Renamed GlobalConfig to ProjectSettings, makes more sense.
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2017-07-19 17:06:03 -03:00 |
core_string_names.h
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-Renamed GlobalConfig to ProjectSettings, makes more sense.
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2017-07-19 17:06:03 -03:00 |
dictionary.cpp
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Requesting for dictionary keys also respects insertion order, closes #9161
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2017-07-23 12:24:03 -03:00 |
dictionary.h
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dvector.cpp
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dvector.h
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Merge pull request #8943 from RandomShaper/fix-error-handling
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2017-07-05 10:55:11 +02:00 |
engine.cpp
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Lots of work on Audio & Physics engine:
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2017-07-15 08:32:34 -03:00 |
engine.h
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Lots of work on Audio & Physics engine:
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2017-07-15 08:32:34 -03:00 |
error_list.h
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error_macros.cpp
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error_macros.h
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Implement well-defined handling of unrecoverable errors
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2017-07-05 09:31:44 +02:00 |
event_queue.cpp
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event_queue.h
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func_ref.cpp
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Makes all Godot API's methods Lower Case
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2017-08-07 18:24:35 +07:00 |
func_ref.h
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global_constants.cpp
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Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
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2017-08-06 16:26:07 +03:00 |
global_constants.h
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hash_map.h
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Implement well-defined handling of unrecoverable errors
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2017-07-05 09:31:44 +02:00 |
hashfuncs.h
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image.cpp
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Add object type hint for docs
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2017-07-19 02:03:34 +07:00 |
image.h
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[#9292] Renamed Image.put_pixel() to set_pixel().
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2017-07-07 19:05:45 +02:00 |
input_map.cpp
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Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
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2017-08-06 16:26:07 +03:00 |
input_map.h
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int_types.h
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list.h
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Implement well-defined handling of unrecoverable errors
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2017-07-05 09:31:44 +02:00 |
make_binders.py
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map.h
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Implement well-defined handling of unrecoverable errors
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2017-07-05 09:31:44 +02:00 |
message_queue.cpp
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Makes all Godot API's methods Lower Case
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2017-08-07 18:24:35 +07:00 |
message_queue.h
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method_bind.cpp
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method_bind.h
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
method_ptrcall.h
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Use specific size for numeric types in ptrcall
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2017-07-20 11:50:18 +07:00 |
node_path.cpp
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renames leftover 'path_db' to node_path
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2017-08-07 20:03:58 +07:00 |
node_path.h
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renames leftover 'path_db' to node_path
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2017-08-07 20:03:58 +07:00 |
object.cpp
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Makes all Godot API's methods Lower Case
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2017-08-07 18:24:35 +07:00 |
object.h
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Makes all Godot API's methods Lower Case
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2017-08-07 18:24:35 +07:00 |
packed_data_container.cpp
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packed_data_container.h
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pair.h
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path_remap.cpp
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path_remap.h
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pool_allocator.cpp
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pool_allocator.h
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print_string.cpp
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print_string.h
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project_settings.cpp
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Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
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2017-08-06 16:26:07 +03:00 |
project_settings.h
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Fix mutating project.godot
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2017-07-26 16:13:38 +02:00 |
ref_ptr.cpp
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ref_ptr.h
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reference.cpp
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Makes all Godot API's methods Lower Case
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2017-08-07 18:24:35 +07:00 |
reference.h
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Fix passing Refs via ptrcall
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2017-07-28 22:51:17 +07:00 |
register_core_types.cpp
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Style: Apply clang-format on all files
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2017-07-30 22:53:40 +02:00 |
register_core_types.h
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resource.cpp
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Makes all Godot API's methods Lower Case
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2017-08-07 18:24:35 +07:00 |
resource.h
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Reworked translation system
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2017-06-28 17:01:35 -03:00 |
rid.cpp
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rid.h
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ring_buffer.h
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safe_refcount.cpp
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Improve/add atomics
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2017-07-25 01:49:22 +02:00 |
safe_refcount.h
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Improve/add atomics
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2017-07-25 01:49:22 +02:00 |
script_debugger_local.cpp
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script_debugger_local.h
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script_debugger_remote.cpp
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Makes all Godot API's methods Lower Case
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2017-08-07 18:24:35 +07:00 |
script_debugger_remote.h
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script_language.cpp
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keep default exported script values unless overriden, closes #8127
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2017-08-06 09:33:59 -03:00 |
script_language.h
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Script languges are uninitialized properly now.
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2017-07-22 16:11:56 -03:00 |
SCsub
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-Renamed GlobalConfig to ProjectSettings, makes more sense.
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2017-07-19 17:06:03 -03:00 |
self_list.h
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-Fix for multiple reflection probes causing issues.
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2017-07-15 18:42:06 -03:00 |
set.h
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simple_type.h
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sort.h
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Refactor 'treshold' to 'threshold'
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2017-07-08 22:24:56 +07:00 |
string_db.cpp
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string_db.h
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translation.cpp
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Style: Apply clang-format on all files
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2017-07-30 22:53:40 +02:00 |
translation.h
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typedefs.h
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ucaps.h
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undo_redo.cpp
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Makes all Godot API's methods Lower Case
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2017-08-07 18:24:35 +07:00 |
undo_redo.h
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ustring.cpp
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Fix crash with String copy from with NULL string parameter
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2017-06-25 21:57:06 +08:00 |
ustring.h
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variant_call.cpp
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Add GZIP compression support
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2017-07-13 14:41:10 -03:00 |
variant_construct_string.cpp
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variant_op.cpp
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-Many fixes to VisualScript, fixed property names, etc.
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2017-06-30 21:35:05 -03:00 |
variant_parser.cpp
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Update GDScript completion names for Pool*Arrays
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2017-07-25 12:14:40 +03:00 |
variant_parser.h
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variant.cpp
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Makes all Godot API's methods Lower Case
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2017-08-07 18:24:35 +07:00 |
variant.h
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few bugs fixed thanks to explicit bool constructor and clang.
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2017-08-05 21:43:10 -03:00 |
vector.h
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Implement well-defined handling of unrecoverable errors
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2017-07-05 09:31:44 +02:00 |
version.h
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
vmap.h
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Implement well-defined handling of unrecoverable errors
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2017-07-05 09:31:44 +02:00 |
vset.h
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