godot/modules/websocket
Ignacio Etcheverry 18332a0094 websocket: Fix crash at exit when not running the editor
EditorDebuggerServer::register_protocol_handler must not be called before
editor initialization. Otherwise, if the editor is never initialized,
the added StringName will not be released until static destructors are
called (instead of being release during editor deinitialization).
2020-05-16 04:30:12 +02:00
..
doc_classes
config.py
editor_debugger_server_websocket.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
editor_debugger_server_websocket.h
emws_client.cpp
emws_client.h
emws_peer.cpp
emws_peer.h
emws_server.cpp
emws_server.h
packet_buffer.h
register_types.cpp websocket: Fix crash at exit when not running the editor 2020-05-16 04:30:12 +02:00
register_types.h
remote_debugger_peer_websocket.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
remote_debugger_peer_websocket.h
SCsub
websocket_client.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
websocket_client.h
websocket_macros.h
websocket_multiplayer_peer.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
websocket_multiplayer_peer.h
websocket_peer.cpp
websocket_peer.h
websocket_server.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
websocket_server.h
wsl_client.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
wsl_client.h
wsl_peer.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
wsl_peer.h
wsl_server.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
wsl_server.h