godot/platform/windows
Rémi Verschelde f65b0c6d89
Merge pull request #29679 from akien-mga/windows-res-desc
Remove "Editor" from Windows PE file description
2019-06-12 13:24:30 +02:00
..
export
context_gl_windows.cpp
context_gl_windows.h Remove ContextGL since as an abstraction it's unused. 2019-04-06 17:52:52 +02:00
crash_handler_windows.cpp Check project settings live before lookup in crash handler 2019-05-23 20:06:56 +01:00
crash_handler_windows.h
detect.py SCons: Always use env.Prepend for CPPPATH 2019-04-30 13:12:06 +02:00
godot_res.rc Remove "Editor" from Windows PE file description 2019-06-11 15:22:03 +02:00
godot_windows.cpp
godot.ico
godot.natvis Fixed & improved Visual Studio custom debugger visualization 2019-03-12 08:59:30 +01:00
joypad_windows.cpp
joypad_windows.h
key_mapping_windows.cpp
key_mapping_windows.h
lang_table.h
logo.png
os_windows.cpp Removes redundant "display/window/per_pixel_transparency/splash" setting, improves per pixel transparency documentation. 2019-06-04 11:21:29 +03:00
os_windows.h Add native window/taskbar icon support for Windows and macOS. 2019-05-24 14:23:57 +03:00
platform_config.h
platform_windows_builders.py
power_windows.cpp
power_windows.h
SCsub
windows_terminal_logger.cpp
windows_terminal_logger.h