godot/scene/3d
Rémi Verschelde b3bc5aafc5 Object: Add usage hint to instantiate Object properties in editor
Fixes #36372 as Path2D/Path3D's `curve` property no longer uses a Curve
instance as default value, but instead it gets a (unique) default Curve
instance when created through the editor (CreateDialog).

ClassDB gets a sanity check to ensure that we don't do the same mistake
for other properties in the future, but instead use the dedicated
property usage hint.

Fixes #36372.
Fixes #36650.

Supersedes #36644 and #36656.

Co-authored-by: Thakee Nathees <thakeenathees@gmail.com>
Co-authored-by: simpuid <utkarsh.email@yahoo.com>
2020-06-12 14:30:18 +02:00
..
area_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
area_3d.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
audio_stream_player_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
audio_stream_player_3d.h
baked_lightmap.cpp Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
baked_lightmap.h
bone_attachment_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
bone_attachment_3d.h
camera_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
camera_3d.h
collision_object_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
collision_object_3d.h
collision_polygon_3d.cpp Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
collision_polygon_3d.h
collision_shape_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
collision_shape_3d.h
cpu_particles_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
cpu_particles_3d.h
decal.cpp
decal.h
gi_probe.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
gi_probe.h
gpu_particles_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
gpu_particles_3d.h
immediate_geometry_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
immediate_geometry_3d.h
light_3d.cpp Add performance hints to the DirectionalLight shadow mode property hint 2020-06-01 01:20:35 +02:00
light_3d.h
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h
listener_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
listener_3d.h
mesh_instance_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
mesh_instance_3d.h
multimesh_instance_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
multimesh_instance_3d.h
navigation_3d.cpp
navigation_3d.h
navigation_agent_3d.cpp Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
navigation_agent_3d.h
navigation_obstacle_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
navigation_obstacle_3d.h
navigation_region_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
navigation_region_3d.h
node_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
node_3d.h
path_3d.cpp Object: Add usage hint to instantiate Object properties in editor 2020-06-12 14:30:18 +02:00
path_3d.h Object: Add usage hint to instantiate Object properties in editor 2020-06-12 14:30:18 +02:00
physics_body_3d.cpp Fixed kinematic body axis lock 2020-05-19 13:37:54 +02:00
physics_body_3d.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
physics_joint_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
physics_joint_3d.h
position_3d.cpp
position_3d.h
proximity_group_3d.cpp Style: Fix unnecessary semicolons that confused clang-format 2020-05-19 11:24:58 +02:00
proximity_group_3d.h Style: Fix unnecessary semicolons that confused clang-format 2020-05-19 11:24:58 +02:00
ray_cast_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
ray_cast_3d.h
reflection_probe.cpp
reflection_probe.h
remote_transform_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
remote_transform_3d.h
SCsub
skeleton_3d.cpp Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
skeleton_3d.h Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
skeleton_ik_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
skeleton_ik_3d.h
soft_body_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
soft_body_3d.h
spring_arm_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
spring_arm_3d.h
sprite_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
sprite_3d.h
vehicle_body_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
vehicle_body_3d.h
velocity_tracker_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
velocity_tracker_3d.h
visibility_notifier_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
visibility_notifier_3d.h
visual_instance_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
visual_instance_3d.h
voxelizer.cpp Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
voxelizer.h
world_environment.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
world_environment.h
xr_nodes.cpp Style: Fix unnecessary semicolons that confused clang-format 2020-05-19 11:24:58 +02:00
xr_nodes.h Style: Fix unnecessary semicolons that confused clang-format 2020-05-19 11:24:58 +02:00