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https://github.com/godotengine/godot.git
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66ed69edb3
- Moved Variant struct definition to its own file so it can be used without include cycles (like on Dictionary). - Add `index` operator function so bindings like C++ can implement the operator[] overload (which needs a reference to the actual value). - Added missing new/destroy functions to Vector3i array. - Added print error/warning functions as helpers so bindings can print messages in the same manner as Godot itself does.
63 lines
2.9 KiB
C++
63 lines
2.9 KiB
C++
/*************************************************************************/
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/* array.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "gdnative/array.h"
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#include "core/os/memory.h"
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#include "core/variant/array.h"
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static_assert(sizeof(godot_array) == sizeof(Array), "Array size mismatch");
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#ifdef __cplusplus
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extern "C" {
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#endif
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void GDAPI godot_array_new(godot_array *p_self) {
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memnew_placement(p_self, Array);
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}
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void GDAPI godot_array_destroy(godot_array *p_self) {
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((Array *)p_self)->~Array();
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}
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godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, godot_int p_index) {
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Array *self = (Array *)p_self;
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return (godot_variant *)&self->operator[](p_index);
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}
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const godot_variant GDAPI *godot_array_operator_index_const(const godot_array *p_self, godot_int p_index) {
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const Array *self = (const Array *)p_self;
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return (const godot_variant *)&self->operator[](p_index);
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}
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#ifdef __cplusplus
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}
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#endif
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