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For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
105 lines
3.6 KiB
XML
105 lines
3.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Script" inherits="Resource" version="4.0">
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<brief_description>
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A class stored as a resource.
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</brief_description>
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<description>
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A class stored as a resource. A script extends the functionality of all objects that instance it.
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The [code]new[/code] method of a script subclass creates a new instance. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
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</description>
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<tutorials>
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<link title="Scripting">https://docs.godotengine.org/en/latest/getting_started/step_by_step/scripting.html</link>
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</tutorials>
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<methods>
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<method name="can_instantiate" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if the script can be instantiated.
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</description>
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</method>
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<method name="get_base_script" qualifiers="const">
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<return type="Script" />
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<description>
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Returns the script directly inherited by this script.
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</description>
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</method>
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<method name="get_instance_base_type" qualifiers="const">
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<return type="StringName" />
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<description>
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Returns the script's base type.
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</description>
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</method>
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<method name="get_property_default_value">
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<return type="Variant" />
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<argument index="0" name="property" type="StringName" />
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<description>
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Returns the default value of the specified property.
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</description>
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</method>
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<method name="get_script_constant_map">
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<return type="Dictionary" />
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<description>
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Returns a dictionary containing constant names and their values.
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</description>
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</method>
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<method name="get_script_method_list">
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<return type="Array" />
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<description>
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Returns the list of methods in this [Script].
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</description>
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</method>
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<method name="get_script_property_list">
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<return type="Array" />
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<description>
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Returns the list of properties in this [Script].
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</description>
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</method>
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<method name="get_script_signal_list">
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<return type="Array" />
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<description>
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Returns the list of user signals defined in this [Script].
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</description>
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</method>
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<method name="has_script_signal" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="signal_name" type="StringName" />
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<description>
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Returns [code]true[/code] if the script, or a base class, defines a signal with the given name.
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</description>
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</method>
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<method name="has_source_code" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if the script contains non-empty source code.
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</description>
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</method>
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<method name="instance_has" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="base_object" type="Object" />
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<description>
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Returns [code]true[/code] if [code]base_object[/code] is an instance of this script.
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</description>
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</method>
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<method name="is_tool" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if the script is a tool script. A tool script can run in the editor.
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</description>
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</method>
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<method name="reload">
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<return type="int" enum="Error" />
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<argument index="0" name="keep_state" type="bool" default="false" />
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<description>
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Reloads the script's class implementation. Returns an error code.
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</description>
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</method>
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</methods>
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<members>
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<member name="source_code" type="String" setter="set_source_code" getter="get_source_code">
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The script source code or an empty string if source code is not available. When set, does not reload the class implementation automatically.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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