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d776b6c154
Changes: - Rename few methods/property and group them in the editor when it's possible - Make MotionResult API consistency with KinematicCollision - Return a boolean in move_and_slide if there was a collision - New methods: - get_floor_angle on CharacterBody to get the floor angle. - get_angle on KinematicCollision to get the collision angle. - get_last_slide_collision to quickly get the latest collision of move_and_slide.
40 lines
1.6 KiB
XML
40 lines
1.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PhysicsTestMotionResult2D" inherits="RefCounted" version="4.0">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="collider" type="Object" setter="" getter="get_collider">
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</member>
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<member name="collider_id" type="int" setter="" getter="get_collider_id" default="0">
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</member>
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<member name="collider_rid" type="RID" setter="" getter="get_collider_rid">
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</member>
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<member name="collider_shape" type="int" setter="" getter="get_collider_shape" default="0">
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</member>
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<member name="collider_velocity" type="Vector2" setter="" getter="get_collider_velocity" default="Vector2(0, 0)">
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</member>
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<member name="collision_depth" type="float" setter="" getter="get_collision_depth" default="0.0">
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</member>
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<member name="collision_normal" type="Vector2" setter="" getter="get_collision_normal" default="Vector2(0, 0)">
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</member>
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<member name="collision_point" type="Vector2" setter="" getter="get_collision_point" default="Vector2(0, 0)">
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</member>
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<member name="collision_safe_fraction" type="float" setter="" getter="get_collision_safe_fraction" default="0.0">
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</member>
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<member name="collision_unsafe_fraction" type="float" setter="" getter="get_collision_unsafe_fraction" default="0.0">
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</member>
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<member name="remainder" type="Vector2" setter="" getter="get_remainder" default="Vector2(0, 0)">
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</member>
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<member name="travel" type="Vector2" setter="" getter="get_travel" default="Vector2(0, 0)">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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