godot/doc/classes/CapsuleMesh.xml
PouleyKetchoupp f9176a39ce Make radius & height in CapsuleShape3D independent
Also changed CapsuleMesh to make settings consistent between render and
physics.
2021-08-11 14:54:53 -07:00

30 lines
1.0 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="CapsuleMesh" inherits="PrimitiveMesh" version="4.0">
<brief_description>
Class representing a capsule-shaped [PrimitiveMesh].
</brief_description>
<description>
Class representing a capsule-shaped [PrimitiveMesh].
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="height" type="float" setter="set_height" getter="get_height" default="3.0">
Total height of the capsule mesh (including the hemispherical ends).
</member>
<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="64">
Number of radial segments on the capsule mesh.
</member>
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
Radius of the capsule mesh.
</member>
<member name="rings" type="int" setter="set_rings" getter="get_rings" default="8">
Number of rings along the height of the capsule.
</member>
</members>
<constants>
</constants>
</class>