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7d1a1abe76
Updated to XRFaceModifier3D.
74 lines
3.3 KiB
C++
74 lines
3.3 KiB
C++
/**************************************************************************/
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/* xr_face_modifier_3d.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef XR_FACE_MODIFIER_3D_H
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#define XR_FACE_MODIFIER_3D_H
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#include "mesh_instance_3d.h"
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#include "scene/3d/node_3d.h"
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/**
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The XRFaceModifier3D node drives the blend shapes of a MeshInstance3D
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with facial expressions from an XRFaceTracking instance.
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The blend shapes provided by the mesh are interrogated, and used to
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deduce an optimal mapping from the Unified Expressions blend shapes
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provided by the XRFaceTracking instance to drive the face.
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*/
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class XRFaceModifier3D : public Node3D {
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GDCLASS(XRFaceModifier3D, Node3D);
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private:
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StringName tracker_name = "/user/head";
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NodePath target;
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// Map from XRFaceTracker blend shape index to mesh blend shape index.
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RBMap<int, int> blend_mapping;
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MeshInstance3D *get_mesh_instance() const;
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void _get_blend_data();
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void _update_face_blends() const;
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protected:
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static void _bind_methods();
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public:
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void set_face_tracker(const StringName &p_tracker_name);
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StringName get_face_tracker() const;
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void set_target(const NodePath &p_target);
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NodePath get_target() const;
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void _notification(int p_what);
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};
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#endif // XR_FACE_MODIFIER_3D_H
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