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https://github.com/godotengine/godot.git
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31ce3c5fd0
-fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
56 lines
1.2 KiB
C++
56 lines
1.2 KiB
C++
#include "func_ref.h"
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Variant FuncRef::call_func(const Variant** p_args, int p_argcount, Variant::CallError& r_error) {
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if (id==0) {
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r_error.error=Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
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return Variant();
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}
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Object* obj = ObjectDB::get_instance(id);
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if (!obj) {
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r_error.error=Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
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return Variant();
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}
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return obj->call(function,p_args,p_argcount,r_error);
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}
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void FuncRef::set_instance(Object *p_obj){
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ERR_FAIL_NULL(p_obj);
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id=p_obj->get_instance_ID();
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}
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void FuncRef::set_function(const StringName& p_func){
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function=p_func;
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}
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void FuncRef::_bind_methods() {
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{
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MethodInfo mi;
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mi.name="call";
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mi.arguments.push_back( PropertyInfo( Variant::STRING, "method"));
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Vector<Variant> defargs;
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for(int i=0;i<10;i++) {
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mi.arguments.push_back( PropertyInfo( Variant::NIL, "arg"+itos(i)));
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defargs.push_back(Variant());
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}
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ObjectTypeDB::bind_native_method(METHOD_FLAGS_DEFAULT,"call_func",&FuncRef::call_func,mi,defargs);
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}
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ObjectTypeDB::bind_method(_MD("set_instance","instance"),&FuncRef::set_instance);
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ObjectTypeDB::bind_method(_MD("set_function","name"),&FuncRef::set_function);
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}
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FuncRef::FuncRef(){
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id=0;
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}
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