godot/servers/rendering/renderer_rd/shaders
Rémi Verschelde 139cf025c9
Merge pull request #94629 from RandomShaper/fix_undef_position
Fix position from vertex shader partially uninitialized
2024-07-24 09:59:24 +02:00
..
effects Merge pull request #92817 from Alex2782/fix_glsl_Mali-G 2024-07-22 17:24:04 +02:00
environment Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
forward_clustered Fix position from vertex shader partially uninitialized 2024-07-23 09:04:54 +02:00
forward_mobile Fix position from vertex shader partially uninitialized 2024-07-23 09:04:54 +02:00
blit.glsl
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl Remove unused flag and code 2024-06-20 13:50:20 +10:00
canvas.glsl Remove unused flag and code 2024-06-20 13:50:20 +10:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
light_data_inc.glsl
particles_copy.glsl
particles.glsl Fix userdata not copied when trails started 2024-06-25 23:33:26 +09:00
samplers_inc.glsl Style: Trim trailing whitespace and ensure newline at EOF 2024-05-08 10:12:46 +02:00
scene_data_inc.glsl Add optional depth fog 2024-02-17 22:39:34 -03:00
scene_forward_aa_inc.glsl
scene_forward_gi_inc.glsl
scene_forward_lights_inc.glsl Properly calculate penumbra for soft shadows with reverse z 2024-04-25 17:06:49 -07:00
SCsub
skeleton.glsl