godot/servers/rendering/renderer_rd
2024-07-29 12:46:58 +10:00
..
effects
environment SDFGI: fix crash if update_data is nullptr 2024-07-19 18:27:32 +02:00
forward_clustered SDFGI: fix crash if update_data is nullptr 2024-07-19 18:27:32 +02:00
forward_mobile Merge pull request #86516 from jsjtxietian/fix-camera-direction 2024-07-18 10:45:20 +02:00
shaders Merge pull request #94629 from RandomShaper/fix_undef_position 2024-07-24 09:59:24 +02:00
spirv-reflect
storage_rd Fix crash when assigning more textures than expected to texture array 2024-07-22 20:51:11 +03:00
cluster_builder_rd.cpp
cluster_builder_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Linearize color if HDR 2D is on 2024-07-24 09:49:50 +02:00
renderer_canvas_render_rd.h
renderer_compositor_rd.cpp
renderer_compositor_rd.h Fix regression around OpenGL swapchain optimisation for OpenXR 2024-07-29 12:46:58 +10:00
renderer_scene_render_rd.cpp
renderer_scene_render_rd.h
SCsub
shader_rd.cpp
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h