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Currently the render thread is started / stopped when the activity is respectively resumed / paused. However, according to the `GLSurfaceView` documentation, this should be done instead when the activity is started / stopped, so this change updates the start / stop logic for the render thread to match the documentation. |
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app | ||
editor | ||
gradle/wrapper | ||
lib | ||
nativeSrcsConfigs | ||
scripts | ||
build.gradle | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
settings.gradle |