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default_theme
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Style: Set clang-format Standard to Cpp11
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2020-03-17 07:36:24 +01:00 |
animation.cpp
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Style: Set clang-format Standard to Cpp11
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2020-03-17 07:36:24 +01:00 |
animation.h
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Style: Set clang-format Standard to Cpp11
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2020-03-17 07:36:24 +01:00 |
audio_stream_sample.cpp
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Fix divison by zero issue
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2020-03-14 13:08:01 +00:00 |
audio_stream_sample.h
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bit_map.cpp
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Style: Set clang-format Standard to Cpp11
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2020-03-17 07:36:24 +01:00 |
bit_map.h
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Style: Set clang-format Standard to Cpp11
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2020-03-17 07:36:24 +01:00 |
box_shape.cpp
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box_shape.h
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canvas.cpp
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canvas.h
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capsule_shape_2d.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
capsule_shape_2d.h
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capsule_shape.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
capsule_shape.h
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circle_shape_2d.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
circle_shape_2d.h
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concave_polygon_shape_2d.cpp
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concave_polygon_shape_2d.h
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concave_polygon_shape.cpp
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concave_polygon_shape.h
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convex_polygon_shape_2d.cpp
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convex_polygon_shape_2d.h
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convex_polygon_shape.cpp
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convex_polygon_shape.h
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curve.cpp
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Style: Set clang-format Standard to Cpp11
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2020-03-17 07:36:24 +01:00 |
curve.h
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
cylinder_shape.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
cylinder_shape.h
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dynamic_font.cpp
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Style: Set clang-format Standard to Cpp11
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2020-03-17 07:36:24 +01:00 |
dynamic_font.h
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Style: Set clang-format Standard to Cpp11
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2020-03-17 07:36:24 +01:00 |
environment.cpp
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Working sky shader implementation
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2020-03-21 20:43:44 -07:00 |
environment.h
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Working sky shader implementation
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2020-03-21 20:43:44 -07:00 |
font.cpp
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Removed interactive loader, added proper thread loading.
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2020-02-28 11:20:45 -03:00 |
font.h
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Style: Set clang-format Standard to Cpp11
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2020-03-17 07:36:24 +01:00 |
gradient.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
gradient.h
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height_map_shape.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
height_map_shape.h
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
line_shape_2d.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
line_shape_2d.h
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material.cpp
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Signals: Port connect calls to use callable_mp
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2020-02-28 14:24:09 +01:00 |
material.h
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Reimplement Mutex with C++'s <mutex>
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2020-02-26 20:40:10 +01:00 |
mesh_data_tool.cpp
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mesh_data_tool.h
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mesh_library.cpp
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mesh_library.h
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Renamed NavigationMeshInstance to NavigationRegion
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2020-02-27 17:42:53 +01:00 |
mesh.cpp
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Style: Set clang-format Standard to Cpp11
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2020-03-17 07:36:24 +01:00 |
mesh.h
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Style: Set clang-format Standard to Cpp11
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2020-03-17 07:36:24 +01:00 |
multimesh.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
multimesh.h
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navigation_mesh.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
navigation_mesh.h
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packed_scene.cpp
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Style: Set clang-format Standard to Cpp11
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2020-03-17 07:36:24 +01:00 |
packed_scene.h
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particles_material.cpp
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Reimplement Mutex with C++'s <mutex>
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2020-02-26 20:40:10 +01:00 |
particles_material.h
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Reimplement Mutex with C++'s <mutex>
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2020-02-26 20:40:10 +01:00 |
physics_material.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
physics_material.h
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polygon_path_finder.cpp
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polygon_path_finder.h
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primitive_meshes.cpp
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Return correct mesh format for PrimitiveMesh.
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2020-03-10 13:08:17 +01:00 |
primitive_meshes.h
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ray_shape.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
ray_shape.h
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rectangle_shape_2d.cpp
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rectangle_shape_2d.h
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resource_format_text.cpp
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Fixes bugs found by Sonarcloud and Coverity
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2020-03-02 19:17:20 +01:00 |
resource_format_text.h
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Removed interactive loader, added proper thread loading.
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2020-02-28 11:20:45 -03:00 |
SCsub
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segment_shape_2d.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
segment_shape_2d.h
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shader.cpp
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Add shader based background mode
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2020-03-19 18:30:39 -07:00 |
shader.h
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Add shader based background mode
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2020-03-19 18:30:39 -07:00 |
shape_2d.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
shape_2d.h
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shape.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
shape.h
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skin.cpp
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Added StringName as a variant type.
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2020-02-21 14:25:29 +01:00 |
skin.h
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Add support for named binds in Skin.
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2020-02-21 09:40:29 -03:00 |
sky_material.cpp
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Working sky shader implementation
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2020-03-21 20:43:44 -07:00 |
sky_material.h
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Working sky shader implementation
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2020-03-21 20:43:44 -07:00 |
sky.cpp
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Working sky shader implementation
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2020-03-21 20:43:44 -07:00 |
sky.h
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Working sky shader implementation
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2020-03-21 20:43:44 -07:00 |
sphere_shape.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
sphere_shape.h
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style_box.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
style_box.h
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surface_tool.cpp
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Fix compilation warnings and re-enable werror=yes on Travis
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2020-02-18 20:51:25 +01:00 |
surface_tool.h
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text_file.cpp
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text_file.h
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texture.cpp
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Style: Set clang-format Standard to Cpp11
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2020-03-17 07:36:24 +01:00 |
texture.h
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Style: Set clang-format Standard to Cpp11
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2020-03-17 07:36:24 +01:00 |
theme.cpp
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Signals: Port connect calls to use callable_mp
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2020-02-28 14:24:09 +01:00 |
theme.h
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Style: Set clang-format Standard to Cpp11
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2020-03-17 07:36:24 +01:00 |
tile_set.cpp
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Style: Set clang-format Standard to Cpp11
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2020-03-17 07:36:24 +01:00 |
tile_set.h
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Style: Set clang-format Standard to Cpp11
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2020-03-17 07:36:24 +01:00 |
video_stream.h
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visual_shader_nodes.cpp
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Add support for integer type in visual shaders
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2020-02-26 10:12:06 +03:00 |
visual_shader_nodes.h
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Add support for integer type in visual shaders
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2020-02-26 10:12:06 +03:00 |
visual_shader.cpp
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Signals: Port connect calls to use callable_mp
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2020-02-28 14:24:09 +01:00 |
visual_shader.h
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Add support for integer type in visual shaders
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2020-02-26 10:12:06 +03:00 |
world_2d.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
world_2d.h
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world_margin_shape.cpp
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Renamed PlaneShape to WorldMarginShape
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2020-02-27 17:45:16 +01:00 |
world_margin_shape.h
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Renamed NavigationPolygonInstance to NavigationRegion2D
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2020-02-28 08:28:53 +01:00 |
world.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
world.h
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