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Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
59 lines
3.1 KiB
C++
59 lines
3.1 KiB
C++
/*************************************************************************/
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/* zip_io.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef ZIP_IO_H
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#define ZIP_IO_H
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#include "core/os/file_access.h"
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// Not directly used in this header, but assumed available in downstream users
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// like platform/*/export/export.cpp. Could be fixed, but probably better to have
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// thirdparty includes in as little headers as possible.
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#include "thirdparty/minizip/unzip.h"
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#include "thirdparty/minizip/zip.h"
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void *zipio_open(void *data, const char *p_fname, int mode);
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uLong zipio_read(void *data, void *fdata, void *buf, uLong size);
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uLong zipio_write(voidpf opaque, voidpf stream, const void *buf, uLong size);
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long zipio_tell(voidpf opaque, voidpf stream);
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long zipio_seek(voidpf opaque, voidpf stream, uLong offset, int origin);
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int zipio_close(voidpf opaque, voidpf stream);
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int zipio_testerror(voidpf opaque, voidpf stream);
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voidpf zipio_alloc(voidpf opaque, uInt items, uInt size);
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void zipio_free(voidpf opaque, voidpf address);
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zlib_filefunc_def zipio_create_io_from_file(FileAccess **p_file);
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#endif // ZIP_IO_H
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