godot/platform
Rémi Verschelde f501e4f665 Unix: Remove now unnecessary I/O defines, cleanup
- `LIBC_FILEIO_ENABLED` wasn't defined anywhere, even in _other platforms_.
- `NO_NETWORK` is also never defined. It probably isn't enough anyway to
  disable network APIs in the current codebase.
- `UNIX_SOCKET_UNAVAILABLE` is never defined in this code but used by some
  other platforms, clarify that.
- `NO_STATVFS` can be removed as Android supports it since API level 19,
  which is our current min SDK level. It's also only used for
  `DirAccessUnix::get_space_left()` which is anyway overridden by
  `DirAccessJAndroid::get_space_left()` so it shouldn't make a difference.
  * Fixed documentation for `DirAccess.get_space_left()`.
- `NO_FCNTL` is likely also a remnant of early Android days, in current NDK
  r23 it seems to be available. Also cleaned up unused `fcntl.h` includes.
- `NO_ALLOCA` is never defined, and we use alloca in many places now.
2022-10-03 12:33:41 +02:00
..
android Unix: Remove now unnecessary I/O defines, cleanup 2022-10-03 12:33:41 +02:00
ios ci: add Python static analysis check via mypy 2022-09-30 19:03:17 +07:00
linuxbsd Unix: Remove now unnecessary I/O defines, cleanup 2022-10-03 12:33:41 +02:00
macos Unix: Remove now unnecessary I/O defines, cleanup 2022-10-03 12:33:41 +02:00
uwp Unix: Remove now unnecessary I/O defines, cleanup 2022-10-03 12:33:41 +02:00
web ci: add Python static analysis check via mypy 2022-09-30 19:03:17 +07:00
windows Unix: Remove now unnecessary I/O defines, cleanup 2022-10-03 12:33:41 +02:00
register_platform_apis.h
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