godot/servers/rendering/renderer_rd/storage_rd
2022-10-09 08:50:18 +03:00
..
forward_id_storage.cpp Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
forward_id_storage.h Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
light_storage.cpp Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
light_storage.h Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
material_storage.cpp Fix incorrect setup of boolean uniform instances 2022-10-09 08:50:18 +03:00
material_storage.h Fix incorrect setup of boolean uniform instances 2022-10-09 08:50:18 +03:00
mesh_storage.cpp Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
mesh_storage.h Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
particles_storage.cpp Merge pull request #66683 from clayjohn/SRGB-canvasitem 2022-10-05 11:44:52 +02:00
particles_storage.h Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
render_buffer_custom_data_rd.h Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
render_scene_buffers_rd.cpp Adding getters to RenderTarget and implementing override functionality for XR 2022-10-05 11:37:49 +11:00
render_scene_buffers_rd.h Adding getters to RenderTarget and implementing override functionality for XR 2022-10-05 11:37:49 +11:00
render_scene_data_rd.cpp Emulate double precision for regular rendering operation. 2022-09-20 23:40:01 -07:00
render_scene_data_rd.h Extract shared scene data into a separate class 2022-09-15 12:09:57 +10:00
SCsub
texture_storage.cpp Adding getters to RenderTarget and implementing override functionality for XR 2022-10-05 11:37:49 +11:00
texture_storage.h Adding getters to RenderTarget and implementing override functionality for XR 2022-10-05 11:37:49 +11:00
utilities.cpp Moving SSEffects settings into class 2022-10-04 11:03:36 +11:00
utilities.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00