godot/servers/visual
2016-12-30 08:35:54 -03:00
..
default_mouse_cursor.xpm
rasterizer.cpp PBR more or less working, still working on bringing gizmos back 2016-10-27 11:50:26 -03:00
rasterizer.h begin work on new particle system 2016-12-30 08:35:54 -03:00
SCsub
shader_language.cpp Huge amount of improvement in the material system. Materials should be 2016-11-20 22:49:53 -03:00
shader_language.h Huge amount of improvement in the material system. Materials should be 2016-11-20 22:49:53 -03:00
shader_types.cpp Subsurface scattering material param is now working! 2016-12-02 22:23:16 -03:00
shader_types.h -the new shader language seems to work 2016-10-07 11:31:18 -03:00
visual_server_canvas.cpp
visual_server_canvas.h
visual_server_global.cpp
visual_server_global.h
visual_server_light_baker.cpp work in progress global illumination 2016-12-20 00:21:07 -03:00
visual_server_light_baker.h work in progress global illumination 2016-12-20 00:21:07 -03:00
visual_server_raster.cpp work in progress global illumination 2016-12-20 00:21:07 -03:00
visual_server_raster.h begin work on new particle system 2016-12-30 08:35:54 -03:00
visual_server_scene.cpp begin work on new particle system 2016-12-30 08:35:54 -03:00
visual_server_scene.h begin work on new particle system 2016-12-30 08:35:54 -03:00
visual_server_viewport.cpp working reflection probes!! 2016-11-19 13:23:37 -03:00
visual_server_viewport.h Fixed many more bugs reported by Valgrind 2016-12-23 08:47:16 -03:00