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Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
235 lines
7.4 KiB
C++
235 lines
7.4 KiB
C++
/*************************************************************************/
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/* editor_run.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_run.h"
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#include "core/project_settings.h"
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#include "editor_settings.h"
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EditorRun::Status EditorRun::get_status() const {
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return status;
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}
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Error EditorRun::run(const String &p_scene, const String &p_custom_args, const List<String> &p_breakpoints, const bool &p_skip_breakpoints) {
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List<String> args;
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String resource_path = ProjectSettings::get_singleton()->get_resource_path();
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String remote_host = EditorSettings::get_singleton()->get("network/debug/remote_host");
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int remote_port = (int)EditorSettings::get_singleton()->get("network/debug/remote_port");
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if (resource_path != "") {
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args.push_back("--path");
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args.push_back(resource_path.replace(" ", "%20"));
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}
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args.push_back("--remote-debug");
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args.push_back(remote_host + ":" + String::num(remote_port));
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args.push_back("--allow_focus_steal_pid");
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args.push_back(itos(OS::get_singleton()->get_process_id()));
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if (debug_collisions) {
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args.push_back("--debug-collisions");
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}
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if (debug_navigation) {
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args.push_back("--debug-navigation");
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}
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int screen = EditorSettings::get_singleton()->get("run/window_placement/screen");
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if (screen == 0) {
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// Same as editor
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screen = OS::get_singleton()->get_current_screen();
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} else if (screen == 1) {
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// Previous monitor (wrap to the other end if needed)
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screen = Math::wrapi(
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OS::get_singleton()->get_current_screen() - 1,
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0,
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OS::get_singleton()->get_screen_count());
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} else if (screen == 2) {
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// Next monitor (wrap to the other end if needed)
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screen = Math::wrapi(
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OS::get_singleton()->get_current_screen() + 1,
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0,
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OS::get_singleton()->get_screen_count());
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} else {
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// Fixed monitor ID
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// There are 3 special options, so decrement the option ID by 3 to get the monitor ID
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screen -= 3;
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}
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if (OS::get_singleton()->is_disable_crash_handler()) {
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args.push_back("--disable-crash-handler");
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}
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Rect2 screen_rect;
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screen_rect.position = OS::get_singleton()->get_screen_position(screen);
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screen_rect.size = OS::get_singleton()->get_screen_size(screen);
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Size2 desired_size;
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desired_size.x = ProjectSettings::get_singleton()->get("display/window/size/width");
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desired_size.y = ProjectSettings::get_singleton()->get("display/window/size/height");
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Size2 test_size;
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test_size.x = ProjectSettings::get_singleton()->get("display/window/size/test_width");
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test_size.y = ProjectSettings::get_singleton()->get("display/window/size/test_height");
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if (test_size.x > 0 && test_size.y > 0) {
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desired_size = test_size;
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}
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int window_placement = EditorSettings::get_singleton()->get("run/window_placement/rect");
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switch (window_placement) {
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case 0: { // top left
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args.push_back("--position");
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args.push_back(itos(screen_rect.position.x) + "," + itos(screen_rect.position.y));
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} break;
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case 1: { // centered
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int display_scale = 1;
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#ifdef OSX_ENABLED
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if (OS::get_singleton()->get_screen_dpi(screen) >= 192 && OS::get_singleton()->get_screen_size(screen).x > 2000) {
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display_scale = 2;
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}
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#endif
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Vector2 pos = screen_rect.position + ((screen_rect.size / display_scale - desired_size) / 2).floor();
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args.push_back("--position");
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args.push_back(itos(pos.x) + "," + itos(pos.y));
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} break;
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case 2: { // custom pos
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Vector2 pos = EditorSettings::get_singleton()->get("run/window_placement/rect_custom_position");
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pos += screen_rect.position;
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args.push_back("--position");
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args.push_back(itos(pos.x) + "," + itos(pos.y));
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} break;
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case 3: { // force maximized
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Vector2 pos = screen_rect.position;
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args.push_back("--position");
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args.push_back(itos(pos.x) + "," + itos(pos.y));
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args.push_back("--maximized");
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} break;
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case 4: { // force fullscreen
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Vector2 pos = screen_rect.position;
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args.push_back("--position");
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args.push_back(itos(pos.x) + "," + itos(pos.y));
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args.push_back("--fullscreen");
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} break;
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}
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if (p_breakpoints.size()) {
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args.push_back("--breakpoints");
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String bpoints;
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for (const List<String>::Element *E = p_breakpoints.front(); E; E = E->next()) {
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bpoints += E->get().replace(" ", "%20");
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if (E->next())
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bpoints += ",";
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}
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args.push_back(bpoints);
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}
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if (p_skip_breakpoints) {
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args.push_back("--skip-breakpoints");
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}
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if (p_scene != "") {
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args.push_back(p_scene);
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}
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if (p_custom_args != "") {
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Vector<String> cargs = p_custom_args.split(" ", false);
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for (int i = 0; i < cargs.size(); i++) {
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args.push_back(cargs[i].replace(" ", "%20"));
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}
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}
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String exec = OS::get_singleton()->get_executable_path();
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printf("Running: %ls", exec.c_str());
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for (List<String>::Element *E = args.front(); E; E = E->next()) {
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printf(" %ls", E->get().c_str());
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};
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printf("\n");
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pid = 0;
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Error err = OS::get_singleton()->execute(exec, args, false, &pid);
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ERR_FAIL_COND_V(err, err);
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status = STATUS_PLAY;
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return OK;
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}
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void EditorRun::stop() {
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if (status != STATUS_STOP && pid != 0) {
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OS::get_singleton()->kill(pid);
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}
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status = STATUS_STOP;
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}
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void EditorRun::set_debug_collisions(bool p_debug) {
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debug_collisions = p_debug;
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}
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bool EditorRun::get_debug_collisions() const {
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return debug_collisions;
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}
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void EditorRun::set_debug_navigation(bool p_debug) {
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debug_navigation = p_debug;
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}
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bool EditorRun::get_debug_navigation() const {
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return debug_navigation;
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}
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EditorRun::EditorRun() {
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status = STATUS_STOP;
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debug_collisions = false;
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debug_navigation = false;
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}
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