mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
0e29f7974b
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
348 lines
9.5 KiB
C++
348 lines
9.5 KiB
C++
/*************************************************************************/
|
|
/* animation_cache.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "animation_cache.h"
|
|
|
|
void AnimationCache::_node_exit_tree(Node *p_node) {
|
|
|
|
//it is one shot, so it disconnects upon arrival
|
|
|
|
ERR_FAIL_COND(!connected_nodes.has(p_node));
|
|
|
|
connected_nodes.erase(p_node);
|
|
|
|
for (int i = 0; i < path_cache.size(); i++) {
|
|
|
|
if (path_cache[i].node != p_node)
|
|
continue;
|
|
|
|
path_cache.write[i].valid = false; //invalidate path cache
|
|
}
|
|
}
|
|
|
|
void AnimationCache::_animation_changed() {
|
|
|
|
_clear_cache();
|
|
}
|
|
|
|
void AnimationCache::_clear_cache() {
|
|
|
|
while (connected_nodes.size()) {
|
|
|
|
connected_nodes.front()->get()->disconnect("tree_exiting", this, "_node_exit_tree");
|
|
connected_nodes.erase(connected_nodes.front());
|
|
}
|
|
path_cache.clear();
|
|
cache_valid = false;
|
|
cache_dirty = true;
|
|
}
|
|
|
|
void AnimationCache::_update_cache() {
|
|
|
|
cache_valid = false;
|
|
|
|
ERR_FAIL_COND(!root);
|
|
ERR_FAIL_COND(!root->is_inside_tree());
|
|
ERR_FAIL_COND(animation.is_null());
|
|
|
|
for (int i = 0; i < animation->get_track_count(); i++) {
|
|
|
|
NodePath np = animation->track_get_path(i);
|
|
|
|
Node *node = root->get_node(np);
|
|
if (!node) {
|
|
|
|
path_cache.push_back(Path());
|
|
ERR_EXPLAIN("Invalid Track Path in Animation: " + np);
|
|
ERR_CONTINUE(!node);
|
|
}
|
|
|
|
Path path;
|
|
|
|
Ref<Resource> res;
|
|
|
|
if (animation->track_get_type(i) == Animation::TYPE_TRANSFORM) {
|
|
|
|
if (np.get_subname_count() > 1) {
|
|
path_cache.push_back(Path());
|
|
ERR_EXPLAIN("Transform tracks can't have a subpath: " + np);
|
|
ERR_CONTINUE(animation->track_get_type(i) == Animation::TYPE_TRANSFORM);
|
|
}
|
|
|
|
Spatial *sp = Object::cast_to<Spatial>(node);
|
|
|
|
if (!sp) {
|
|
|
|
path_cache.push_back(Path());
|
|
ERR_EXPLAIN("Transform track not of type Spatial: " + np);
|
|
ERR_CONTINUE(!sp);
|
|
}
|
|
|
|
if (np.get_subname_count() == 1) {
|
|
StringName property = np.get_subname(0);
|
|
String ps = property;
|
|
|
|
Skeleton *sk = Object::cast_to<Skeleton>(node);
|
|
if (!sk) {
|
|
|
|
path_cache.push_back(Path());
|
|
ERR_EXPLAIN("Property defined in Transform track, but not a Skeleton!: " + np);
|
|
ERR_CONTINUE(!sk);
|
|
}
|
|
|
|
int idx = sk->find_bone(ps);
|
|
if (idx == -1) {
|
|
path_cache.push_back(Path());
|
|
ERR_EXPLAIN("Property defined in Transform track, but not a Skeleton Bone!: " + np);
|
|
ERR_CONTINUE(idx == -1);
|
|
}
|
|
|
|
path.bone_idx = idx;
|
|
path.skeleton = sk;
|
|
}
|
|
|
|
path.spatial = sp;
|
|
|
|
} else {
|
|
if (np.get_subname_count() > 0) {
|
|
|
|
RES res;
|
|
Vector<StringName> leftover_subpath;
|
|
|
|
// We don't want to cache the last resource unless it is a method call
|
|
bool is_method = animation->track_get_type(i) == Animation::TYPE_METHOD;
|
|
root->get_node_and_resource(np, res, leftover_subpath, is_method);
|
|
|
|
if (res.is_valid()) {
|
|
path.resource = res;
|
|
} else {
|
|
path.node = node;
|
|
}
|
|
path.object = res.is_valid() ? res.ptr() : (Object *)node;
|
|
path.subpath = leftover_subpath;
|
|
|
|
} else {
|
|
|
|
path.node = node;
|
|
path.object = node;
|
|
path.subpath = np.get_subnames();
|
|
}
|
|
}
|
|
|
|
if (animation->track_get_type(i) == Animation::TYPE_VALUE) {
|
|
|
|
if (np.get_subname_count() == 0) {
|
|
|
|
path_cache.push_back(Path());
|
|
ERR_EXPLAIN("Value Track lacks property: " + np);
|
|
ERR_CONTINUE(np.get_subname_count() == 0);
|
|
}
|
|
|
|
} else if (animation->track_get_type(i) == Animation::TYPE_METHOD) {
|
|
|
|
if (path.subpath.size() != 0) { // Trying to call a method of a non-resource
|
|
|
|
path_cache.push_back(Path());
|
|
ERR_EXPLAIN("Method Track has property: " + np);
|
|
ERR_CONTINUE(path.subpath.size() != 0);
|
|
}
|
|
}
|
|
|
|
path.valid = true;
|
|
|
|
path_cache.push_back(path);
|
|
|
|
if (!connected_nodes.has(path.node)) {
|
|
connected_nodes.insert(path.node);
|
|
path.node->connect("tree_exiting", this, "_node_exit_tree", Node::make_binds(path.node), CONNECT_ONESHOT);
|
|
}
|
|
}
|
|
|
|
cache_dirty = false;
|
|
cache_valid = true;
|
|
}
|
|
|
|
void AnimationCache::set_track_transform(int p_idx, const Transform &p_transform) {
|
|
|
|
if (cache_dirty)
|
|
_update_cache();
|
|
|
|
ERR_FAIL_COND(!cache_valid);
|
|
ERR_FAIL_INDEX(p_idx, path_cache.size());
|
|
Path &p = path_cache.write[p_idx];
|
|
if (!p.valid)
|
|
return;
|
|
|
|
ERR_FAIL_COND(!p.node);
|
|
ERR_FAIL_COND(!p.spatial);
|
|
|
|
if (p.skeleton) {
|
|
p.skeleton->set_bone_pose(p.bone_idx, p_transform);
|
|
} else {
|
|
p.spatial->set_transform(p_transform);
|
|
}
|
|
}
|
|
|
|
void AnimationCache::set_track_value(int p_idx, const Variant &p_value) {
|
|
|
|
if (cache_dirty)
|
|
_update_cache();
|
|
|
|
ERR_FAIL_COND(!cache_valid);
|
|
ERR_FAIL_INDEX(p_idx, path_cache.size());
|
|
Path &p = path_cache.write[p_idx];
|
|
if (!p.valid)
|
|
return;
|
|
|
|
ERR_FAIL_COND(!p.object);
|
|
p.object->set_indexed(p.subpath, p_value);
|
|
}
|
|
|
|
void AnimationCache::call_track(int p_idx, const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
|
|
|
|
if (cache_dirty)
|
|
_update_cache();
|
|
|
|
ERR_FAIL_COND(!cache_valid);
|
|
ERR_FAIL_INDEX(p_idx, path_cache.size());
|
|
Path &p = path_cache.write[p_idx];
|
|
if (!p.valid)
|
|
return;
|
|
|
|
ERR_FAIL_COND(!p.object);
|
|
p.object->call(p_method, p_args, p_argcount, r_error);
|
|
}
|
|
|
|
void AnimationCache::set_all(float p_time, float p_delta) {
|
|
|
|
if (cache_dirty)
|
|
_update_cache();
|
|
|
|
ERR_FAIL_COND(!cache_valid);
|
|
|
|
int tc = animation->get_track_count();
|
|
for (int i = 0; i < tc; i++) {
|
|
|
|
switch (animation->track_get_type(i)) {
|
|
|
|
case Animation::TYPE_TRANSFORM: {
|
|
|
|
Vector3 loc, scale;
|
|
Quat rot;
|
|
animation->transform_track_interpolate(i, p_time, &loc, &rot, &scale);
|
|
Transform tr(Basis(rot), loc);
|
|
tr.basis.scale(scale);
|
|
|
|
set_track_transform(i, tr);
|
|
|
|
} break;
|
|
case Animation::TYPE_VALUE: {
|
|
|
|
if (animation->value_track_get_update_mode(i) == Animation::UPDATE_CONTINUOUS || (animation->value_track_get_update_mode(i) == Animation::UPDATE_DISCRETE && p_delta == 0)) {
|
|
Variant v = animation->value_track_interpolate(i, p_time);
|
|
set_track_value(i, v);
|
|
} else {
|
|
|
|
List<int> indices;
|
|
animation->value_track_get_key_indices(i, p_time, p_delta, &indices);
|
|
|
|
for (List<int>::Element *E = indices.front(); E; E = E->next()) {
|
|
|
|
Variant v = animation->track_get_key_value(i, E->get());
|
|
set_track_value(i, v);
|
|
}
|
|
}
|
|
|
|
} break;
|
|
case Animation::TYPE_METHOD: {
|
|
|
|
List<int> indices;
|
|
animation->method_track_get_key_indices(i, p_time, p_delta, &indices);
|
|
|
|
for (List<int>::Element *E = indices.front(); E; E = E->next()) {
|
|
|
|
Vector<Variant> args = animation->method_track_get_params(i, E->get());
|
|
StringName name = animation->method_track_get_name(i, E->get());
|
|
Variant::CallError err;
|
|
|
|
if (!args.size()) {
|
|
|
|
call_track(i, name, NULL, 0, err);
|
|
} else {
|
|
|
|
Vector<const Variant *> argptrs;
|
|
argptrs.resize(args.size());
|
|
for (int j = 0; j < args.size(); j++) {
|
|
|
|
argptrs.write[j] = &args.write[j];
|
|
}
|
|
|
|
call_track(i, name, (const Variant **)&argptrs[0], args.size(), err);
|
|
}
|
|
}
|
|
|
|
} break;
|
|
default: {}
|
|
}
|
|
}
|
|
}
|
|
|
|
void AnimationCache::set_animation(const Ref<Animation> &p_animation) {
|
|
|
|
_clear_cache();
|
|
|
|
if (animation.is_valid())
|
|
animation->disconnect("changed", this, "_animation_changed");
|
|
|
|
animation = p_animation;
|
|
|
|
if (animation.is_valid())
|
|
animation->connect("changed", this, "_animation_changed");
|
|
}
|
|
|
|
void AnimationCache::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("_node_exit_tree"), &AnimationCache::_node_exit_tree);
|
|
ClassDB::bind_method(D_METHOD("_animation_changed"), &AnimationCache::_animation_changed);
|
|
}
|
|
|
|
void AnimationCache::set_root(Node *p_root) {
|
|
|
|
_clear_cache();
|
|
root = p_root;
|
|
}
|
|
|
|
AnimationCache::AnimationCache() {
|
|
|
|
root = NULL;
|
|
cache_dirty = true;
|
|
cache_valid = false;
|
|
}
|