godot/modules/gdscript
2022-09-30 12:28:50 +02:00
..
doc_classes Document print_stack() and get_stack() requiring a debugger connection 2022-09-28 12:24:39 +02:00
editor Merge pull request #65074 from MewPurPur/booleans-highlighting-fix 2022-09-27 09:58:58 +02:00
icons
language_server Fix out of sync when the script is edited externally via lsp 2022-09-25 23:30:35 +08:00
tests Improve null and object printing to avoid confusion with arrays 2022-08-31 15:31:49 +02:00
config.py
gdscript_analyzer.cpp Add GDScript resource export. 2022-09-17 17:10:30 -05:00
gdscript_analyzer.h
gdscript_byte_codegen.cpp
gdscript_byte_codegen.h
gdscript_cache.cpp Load/update GDScript from disk on load if cache mode is CACHE_MODE_IGNORE 2022-09-24 16:06:36 +08:00
gdscript_cache.h Load/update GDScript from disk on load if cache mode is CACHE_MODE_IGNORE 2022-09-24 16:06:36 +08:00
gdscript_codegen.h
gdscript_compiler.cpp Remove redundant "if" condition in GDScriptCompiler::_parse_function() 2022-09-24 12:30:43 -04:00
gdscript_compiler.h
gdscript_disassembler.cpp
gdscript_editor.cpp Rename or_lesser range property hint to or_less 2022-09-02 19:08:20 +02:00
gdscript_function.cpp
gdscript_function.h
gdscript_lambda_callable.cpp
gdscript_lambda_callable.h
gdscript_parser.cpp Prevent null crash when datatype not resolved 2022-09-23 11:13:57 -04:00
gdscript_parser.h
gdscript_rpc_callable.cpp
gdscript_rpc_callable.h
gdscript_tokenizer.cpp
gdscript_tokenizer.h
gdscript_utility_functions.cpp
gdscript_utility_functions.h
gdscript_vm.cpp Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT 2022-09-06 19:00:33 +02:00
gdscript_warning.cpp
gdscript_warning.h
gdscript.cpp Load/update GDScript from disk on load if cache mode is CACHE_MODE_IGNORE 2022-09-24 16:06:36 +08:00
gdscript.h
register_types.cpp Add support for scene/resource customization in export plugins 2022-09-01 11:16:00 +02:00
register_types.h
SCsub SCons: Unify tools/target build type configuration 2022-09-26 16:31:46 +02:00