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doc_classes
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[macOS/iOS export] Add option to set custom Info.plist data.
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2024-01-11 21:05:35 +02:00 |
export
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Reorganize code related to editor theming
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2024-01-16 11:57:45 +01:00 |
crash_handler_macos.h
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crash_handler_macos.mm
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[macOS] Add SIGTRAP to the crash handler.
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2024-02-01 23:30:33 +02:00 |
detect.py
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[macOS] Check Vulkan SDK version when looking for MoltenVK libs.
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2024-02-04 23:09:52 +02:00 |
dir_access_macos.h
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Add method to check if filesystem is case sensitive.
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2023-10-09 11:00:15 +03:00 |
dir_access_macos.mm
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Add method to check if filesystem is case sensitive.
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2023-10-09 11:00:15 +03:00 |
display_server_macos.h
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
display_server_macos.mm
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[macOS / iOS] Switch Vulkan init to VK_EXT_metal_surface extension.
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2024-02-13 16:57:02 +02:00 |
gl_manager_macos_angle.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
gl_manager_macos_angle.mm
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[macOS] Switch ANGLE backend to ANGLE over OpenGL, switch default compatibility renderer back to native.
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2023-12-05 15:39:40 +02:00 |
gl_manager_macos_legacy.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
gl_manager_macos_legacy.mm
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Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-10-08 17:23:33 +02:00 |
godot_application_delegate.h
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godot_application_delegate.mm
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[macOS] Enabled secure restorable state.
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2024-02-07 10:59:35 +02:00 |
godot_application.h
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godot_application.mm
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godot_button_view.h
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godot_button_view.mm
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godot_content_view.h
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[macOS] Fix live resize with the latest MoltenVK version.
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2023-09-05 16:21:08 +03:00 |
godot_content_view.mm
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Add screen-related attributes to mouse input events
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2024-02-05 23:30:15 +01:00 |
godot_main_macos.mm
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use autorelease pools around main loop
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2024-02-02 07:06:53 +11:00 |
godot_menu_delegate.h
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godot_menu_delegate.mm
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Don't use TTR/RTR for ERR/WARN prints
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2023-11-12 12:00:55 +01:00 |
godot_menu_item.h
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[macOS] Add about_to_open and popup_hide callback for the global menus, move part of logic to the PopupMenu to allow live menu modification.
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2023-10-04 09:49:51 +03:00 |
godot_menu_item.mm
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godot_open_save_delegate.h
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[Native File Dialog] Add support for adding custom options to the dialogs.
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2024-01-24 15:00:31 +02:00 |
godot_open_save_delegate.mm
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[Native File Dialog] Add support for adding custom options to the dialogs.
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2024-01-24 15:00:31 +02:00 |
godot_window_delegate.h
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godot_window_delegate.mm
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[macOS] Fix transparent and borderless flags interaction with full-screen mode.
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2023-11-14 08:36:32 +02:00 |
godot_window.h
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godot_window.mm
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joypad_macos.cpp
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joypad_macos.h
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key_mapping_macos.h
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Add InputEventKey.location to tell left from right
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2024-01-26 14:42:28 +01:00 |
key_mapping_macos.mm
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Add InputEventKey.location to tell left from right
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2024-01-26 14:42:28 +01:00 |
macos_terminal_logger.h
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macos_terminal_logger.mm
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os_macos.h
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[macOS] Implement optional native file selection dialog support for sandboxed apps.
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2023-07-12 22:36:24 +03:00 |
os_macos.mm
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[macOS] Allow open_shell to handle filenames without file:// .
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2024-02-09 08:27:55 +02:00 |
platform_config.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
platform_gl.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
platform_macos_builders.py
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README.md
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rendering_context_driver_vulkan_macos.h
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[macOS / iOS] Switch Vulkan init to VK_EXT_metal_surface extension.
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2024-02-13 16:57:02 +02:00 |
rendering_context_driver_vulkan_macos.mm
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[macOS / iOS] Switch Vulkan init to VK_EXT_metal_surface extension.
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2024-02-13 16:57:02 +02:00 |
SCsub
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
tts_macos.h
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tts_macos.mm
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