mirror of
https://github.com/godotengine/godot.git
synced 2024-12-09 10:09:20 +08:00
3890256fc5
Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
90 lines
3.3 KiB
C++
90 lines
3.3 KiB
C++
/*************************************************************************/
|
|
/* editor_name_dialog.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#include "editor_name_dialog.h"
|
|
|
|
#include "class_db.h"
|
|
#include "os/keyboard.h"
|
|
|
|
void EditorNameDialog::_line_gui_input(const InputEvent& p_event) {
|
|
|
|
if (p_event.type == InputEvent::KEY) {
|
|
|
|
if (!p_event.key.pressed)
|
|
return;
|
|
|
|
switch (p_event.key.scancode) {
|
|
case KEY_ENTER:
|
|
case KEY_RETURN: {
|
|
|
|
if (get_hide_on_ok())
|
|
hide();
|
|
ok_pressed();
|
|
accept_event();
|
|
} break;
|
|
case KEY_ESCAPE: {
|
|
|
|
hide();
|
|
accept_event();
|
|
} break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void EditorNameDialog::_post_popup() {
|
|
|
|
ConfirmationDialog::_post_popup();
|
|
name->clear();
|
|
name->grab_focus();
|
|
}
|
|
|
|
void EditorNameDialog::ok_pressed() {
|
|
|
|
if (name->get_text()!="") {
|
|
emit_signal("name_confirmed", name->get_text());
|
|
}
|
|
}
|
|
|
|
void EditorNameDialog::_bind_methods() {
|
|
|
|
ClassDB::bind_method("_line_gui_input",&EditorNameDialog::_line_gui_input);
|
|
|
|
ADD_SIGNAL(MethodInfo("name_confirmed",PropertyInfo( Variant::STRING,"name")));
|
|
}
|
|
|
|
EditorNameDialog::EditorNameDialog()
|
|
{
|
|
name = memnew( LineEdit );
|
|
add_child(name);
|
|
move_child(name, get_label()->get_index()+1);
|
|
name->set_margin(MARGIN_TOP,5);
|
|
name->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_BEGIN,5);
|
|
name->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_END,5);
|
|
name->connect("gui_input", this, "_line_gui_input");
|
|
}
|